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It doesn't "overwrite" anything. It made a new method for finding the last level's exp for when the player levels up, and it replaces the exp gain method while still keeping the old one in tact (for use from game interpreter). I don't touch "next_level_exp" or "current_level_exp". It's certainly possible that the script is just grabbing the old values which, like I said, just means you're finding your values with new methods, but there are no issues with the default exp system save for a level 0 bug that I've already fixed and will be in the release tomorrow.
EDIT: To clarify, I'm not arguing that the current iteration is without bugs, I'm just noting that this issue is something that the standard user would have. Though I am a little curious how you're doing your exp system that there are issues with that section. Only thing it would really affect is the gauge anyway, unless you have a custom "last_level_exp" method.
EDIT: To clarify, I'm not arguing that the current iteration is without bugs, I'm just noting that this issue is something that the standard user would have. Though I am a little curious how you're doing your exp system that there are issues with that section. Only thing it would really affect is the gauge anyway, unless you have a custom "last_level_exp" method.
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