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- Aug 9, 2013
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To put into basic terms, Grandia has a time bar whenever you enter a battle.
[if your scratching your head as how the system works, read below. If you know what it is, skip the explanation.]
-The Idea-
The time bar is divided into 4 sections.
||||||||||||||||[Wait]|||||||||||||||||||||||[Action]\/\/\[Act]/\/\||END
The enemies and players share this same time bar.
During Wait, Nothing happens, all actors are idle.
Action is where everything stops and the player decides an action, such as guard, attack, defend, so on.
Act is the time it takes the actor or enemy to perform said action, where it gets a little tricky.
Attack, Item and guard actions, They go through the Act phase quickly and are executed.
Spells or Skills slow down during the Act phase since a character needs to chant or prepare themselves to perform the action.
Lastly, a handful of skills can usually impede the enemy from reaching the Act phase and can have his or her actions denied.
Example, An enemy during ACT gets attacked by a hero, his action is denied and he is either set back a few seconds back to the wait bar or has to start his wait all over again and vice versa.
A set of skills can also set the enemy back a few seconds on the wait bar or freeze him or her on the bar entirely!
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Thats the request, If you don't have any idea still, give Grandia 1 or 2 a shot and if you like Pop American music in JRPG's, try Grandia 3
[if your scratching your head as how the system works, read below. If you know what it is, skip the explanation.]
-The Idea-
The time bar is divided into 4 sections.
The enemies and players share this same time bar.
During Wait, Nothing happens, all actors are idle.
Action is where everything stops and the player decides an action, such as guard, attack, defend, so on.
Act is the time it takes the actor or enemy to perform said action, where it gets a little tricky.
Attack, Item and guard actions, They go through the Act phase quickly and are executed.
Spells or Skills slow down during the Act phase since a character needs to chant or prepare themselves to perform the action.
Lastly, a handful of skills can usually impede the enemy from reaching the Act phase and can have his or her actions denied.
Example, An enemy during ACT gets attacked by a hero, his action is denied and he is either set back a few seconds back to the wait bar or has to start his wait all over again and vice versa.
A set of skills can also set the enemy back a few seconds on the wait bar or freeze him or her on the bar entirely!
-------------------
Thats the request, If you don't have any idea still, give Grandia 1 or 2 a shot and if you like Pop American music in JRPG's, try Grandia 3
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