- Joined
- Nov 23, 2015
- Messages
- 34
- Reaction score
- 20
- First Language
- English, French
- Primarily Uses
- RMMV
Download available here!
Synopsis:
People memorialize their family members in many ways. Could video games serve as a memento of loved ones?
By creating four different games about my grandmothers, I hope to explore this question and discover ways of honouring elders through interactive media. The Granny Games project was created as part of my time as Media Artist in Residence with UNB's Department of Culture and Media Studies.
Duration: about 30 minutes
I invite you to download the game and play without reading further details. If you would like to know more about each of the four games, read on:
Genre: Each game is different: two play similar to a visual novel, with photos and audio of my grandmas. One is a minimalist adventure game with narration, and the last one is a point-and-click.
Screenshots:
Trailer:
Synopsis:
People memorialize their family members in many ways. Could video games serve as a memento of loved ones?
By creating four different games about my grandmothers, I hope to explore this question and discover ways of honouring elders through interactive media. The Granny Games project was created as part of my time as Media Artist in Residence with UNB's Department of Culture and Media Studies.
Duration: about 30 minutes
I invite you to download the game and play without reading further details. If you would like to know more about each of the four games, read on:
The first game is a simulated visit. Players arrive at Margie’s house, are invited in, discuss several subjects, and are even offered homemade brownies and date squares. Margie’s dialogue is presented by way of voice recordings and subtitles.
The second game is a little weird, since Audrey passed away during the development of the game. I took a meta approach and describe the game that could have been and why it would have represented my grandmother.
In the third game, players learn about Anne by listening to her talk about her six children. While players can choose to ask about the children in any order, three frame stories play out in a determined order in between, ensuring a certain degree of continuity amid player choice.
The fourth and final game is a meditative point-and-click game set in the graveyard where Marilyn is buried. Players navigate the graveyard, see new visuals appear and listen to a dynamic soundscape.
The second game is a little weird, since Audrey passed away during the development of the game. I took a meta approach and describe the game that could have been and why it would have represented my grandmother.
In the third game, players learn about Anne by listening to her talk about her six children. While players can choose to ask about the children in any order, three frame stories play out in a determined order in between, ensuring a certain degree of continuity amid player choice.
The fourth and final game is a meditative point-and-click game set in the graveyard where Marilyn is buried. Players navigate the graveyard, see new visuals appear and listen to a dynamic soundscape.
Genre: Each game is different: two play similar to a visual novel, with photos and audio of my grandmas. One is a minimalist adventure game with narration, and the last one is a point-and-click.
Screenshots:
Trailer:


