Graphic glitches when using a battler you made.

Tigrean

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Ok I made a sv-actor and I I converted some I found for VX ace to use in my project in MV but I git these small little glitches that show up. Like seeing part of the sprite next to the one that MV called up or a part is cut off. I use Photoshop to make them is there an easy way to clean them up because I have no Idea how big the call box MV uses to try to adjust them easily? Oh I also get this with the sprites when on the maps as well.

 
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revenile

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First thing... Oh Goody a Pony rpg... haven't seen that done before... (kidding, I'm not an rear end in a top hat like that.)  

It looks to me like the sprites are just slightly too small, or slightly misaligned.
 

Andar

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There is no box - sprites can be any size.


You're getting those glitches because the structure of your sprite is wrong.


YOU define the spritesize by setting the size of the single battler, and then you need to multiply that by the numbers of pictures in the MV-SV-battlersheet.


Those glitches mean that either the total size of your battlersheet is wrong for the size of your battler, or that you didn't center the next sprite position of the sheet.
 

Tigrean

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Is there an easy way to get the size and then fix it in photoshop?
 

Andar

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count the pixels?


Sorry, but if a sprite is not already in the Ace/MV format (Ace-Sprites only need to be resized), then you have to change and move the parts in photoshop by pixels anyway, this cannot be automated.
 

Tigrean

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Ok Thanks I think I understand, I will first try the align tool in Photoshop then see What I have to do from there.
 

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