Graphic won't show up

CornFlakes

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So, I'm a complete noob about rpg makers and whatnot but I got the gist of it after watching a few tutorials. It's only now that I got serious about making a game, so I kinda need other peoples help on specific stuff that I'm stuck in.The game I'm making is kind of similar to horror games like Ib or mad father but with rpg fantasy fights included.


So, I want to make this short event where its for the sake of scaring the player by making a mouse appear out of nowhere. This is what I did, I made two events. The first one is a Player touch trigger, once that event is touched, it activates a switch for the second event(Parallel Process) which is where the mouse is placed and then moves fast and past through the player. My problem is, the graphic for the mouse won't show up and I wanna know what I did wrong.


1.png


2.png
 
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bgillisp

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What's on page 2 of the rat event? Remember that events always run the highest numbered page that is valid, so if page 2 is a condition that is always on, it will run instead of the rat event.


However, might I suggest another way to run the event? Parallel processes area  bad way to run events, as they can easily cause lag (plus, you will find them hard to control). Instead of putting the rat to parallel process, why not have a set move route in the switch event that moves the rat? You can also make it disappear with a transparent ON at the end of the route.
 
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Andar

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1) please show us all pages - page priority is highest page number = highest priority, which means the second pages (those that you didn't display) will be executed with a higher priority if their conditions are met.


2) your secend event should never be written that way for several reasons


In any cutscene (and what you have is a cutscene) there should only be one controlling event, and all other events should be nothing but placeholders, empty of command.


So please remove all commands and set move routes from the second event, and switch it to action button.


Then, instead of the control switch command "scare rat" in the first event, place the play sound and set move route for the rat there (the drop-down menu top left in the set move route command allows you to target the commands on other events on the same map, so your first event should give the move route to the second one.
 

CornFlakes

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Thanks for answering my question  :D


There's actually nothing on the second pages, their completely blank because it's for avoiding event repeats. But anyhoo, I was able to fix the problem when I used the autonomous movement instead of the event commands. Thanks for helping me!  :guffaw:
 

Andar

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There's actually nothing on the second pages, their completely blank because it's for avoiding event repeats.
Then that is the problem - if they're completely empty (including no conditions) then they'll block the other pages.


And autonomous movement is a bad solution for a single cutscene - please use remote controlled set move route on an empty event like I said.


It will be a lot better that way when it later comes to bughunting - just because something works doesn't mean it has no disadvantages.


There are three different ways to move an event because each method has its advantages and disadvantages, and for your case (cutscenes) you went from the worst method (self-commanded set move routes on parallel) to the second worst (self-commanded autonomous movement) when the best method would have been a remote controlled event.
 

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