Graphical problems with Victors animated battlers script

BlackRoseMii

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I've had this problem for a while, but I put it away, because it's not a game breaking problem.


The problem I have is about the bow animation. While the animation of my archer attacking works perfectly, the animation when damaging an enemy is still the "hit physical". But I want it to be "pierce physical".


I know that this seems to be a common problem and that you might already be tired of hearing this, but I've literally tried everything to get rid of this problem. But nothing works. I have been at least able to erase the animation completely.


Okay, here are the things you might need to have to solve this problem:

# Pose for the targets of 'Bow' attack
    <action: arrow, reset>
    throw: self, user, image 'Arrow', arc 10, angle 45, init x -6, init y -12;
    wait: self, throw;
    anim: targets, effect;
    wait: 8;
    effect: active, targets, 100%;
    </action>


This is under all three modes: charset, kaduki and unspecific settings.
 


This is the screenshot of the weapon used:



Here's the original, unedited script: https://drive.google.com/file/d/0B0cSp2lASM9wdjMwNEMtMFlkR1k/view


I hope somebody can help with this, I've searched everywhere and nothing helped. TT.TT
 
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Dark_Metamorphosis

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You could try and use no animation whatsoever in the database, and then add the animation ID in the notetag instead and see if that works.
 

BlackRoseMii

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It isn't working either. Maybe it's because I don't know how I should write it in the notetags. I've tried different things like <anim: id 013>, <animation: id 013>, <anim id: 013> and so on. Is there a certain way I have to write it? (I really have not a single clue about how scripts work, unfortunately^^°)
 

Dark_Metamorphosis

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Try write it without the zero and the <> as in:


anim: id 13; 


hopefully that should solve it.


Also, Victor has a good manual with every command that you can use found here:


Seems like many people have this issue when it comes to the bow setup, other weapons works fine to show altered animations but not the bow. Not sure if It's gonna help to tell the pose to use that animation on the targets, but give it a try :/
 
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BlackRoseMii

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I've already looked through that manual, but haven't found anything.


Also, adding anim: id 13; doesn't help, still no animation at all.
 

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