For some reason, the graphic of the battler won't change in game. Replacing battler with character works, but then they look like that all the time. I was trying to use this script so that my actors could use a different battle graphic while fighting (just photoshopped the sprite sheet with weapons), but revert back to the normal sprite sheet when done. To do so, I thought I could just give them the state for the transformations at the beginning and never remove it so that every time in battle they would use the designated battle graphic. Does anybody know how to do this correctly? This is the code I'm using: actor battler gfx["$RalphBattle" 0 1]
[SIZE=10.5pt]Edit: I found a work around. Initially, make a switch called battle graphic change and set it to parallel process. This only needs to be done once. From there, for every troop, create an event page that says if that switch is on, then change the battle graphic to the fighting one. Then, on the map, make a parallel process event that changes all the battle graphics back. Repeat these steps for every troop set and map. Tedious yes, but effective. If there any other ways to do this (probably by scripting), I would still love to know. [/SIZE]