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Hello, hope all are safe and healthy aswell as your loved ones!
Getting right down to it,
My project uses a materia plugin so players equip items known as fallen feathers to use magic. Due to my story theres a hard limit of 4 feathers you can equip at once per character but ofcourse you can swap on the fly. Still, to add depth to the game I wanted to add a bit more complexity to it.
so for the last few days I was thinking of setting up a sort of checks and balances magic system but had 2 ideas on how to implement it, any help on deciding on one and how to go about would be much appreciated!
-Idea 1: Persona esque weaknesses-
In the persona series you can swap personas on the fly with the MC and each persona has a certain element type and an opposing weakness. When you use the right persona on an opponent and exploit their weakness it'll do a critical however the same can be done to you.
My idea was to do something similar where if you equipped say the fire feather you do critical damage to wood type creatures however ice types and water types would do critical damage to you as long as the fire feather was equipped. An obstacle that increasingly grows difficult where with 4 feathers you have 4 weaknesses that are exploitable. With a total of 20+ types of feathers it would be a game of using the best feathers for the situation. (Equip the fire feather in the forest, unequip it in the ice cave!)
-Idea 2: infinity stone style-
Ok maybe not as extreme as gaurdians of the galaxy with the power stone but I was thinking of possibly setting up each feather that has a drawback in exchange for its power.
Equip the fire feather, gain fire magic + 10% resistance to fire attacks but reduce your strength by 3 pts as long as feather is equipped.
Equip the ice feather, gain ice magic + 10% resistance to ice attacks but reduce your speed by 2 pts while equipped.
Now MC can use fire and ice but his strength and speed are compromised.
So on so forth, with 4 feathers equipped your handling 4 handicaps and not using feathers your at peak stats but obviously no magic to use.
I'm personally leaning towards idea 2 but idea 1 is more in line with my story of a world of opposing sides.
Look forward to everyones input!
Getting right down to it,
My project uses a materia plugin so players equip items known as fallen feathers to use magic. Due to my story theres a hard limit of 4 feathers you can equip at once per character but ofcourse you can swap on the fly. Still, to add depth to the game I wanted to add a bit more complexity to it.
so for the last few days I was thinking of setting up a sort of checks and balances magic system but had 2 ideas on how to implement it, any help on deciding on one and how to go about would be much appreciated!
-Idea 1: Persona esque weaknesses-
In the persona series you can swap personas on the fly with the MC and each persona has a certain element type and an opposing weakness. When you use the right persona on an opponent and exploit their weakness it'll do a critical however the same can be done to you.
My idea was to do something similar where if you equipped say the fire feather you do critical damage to wood type creatures however ice types and water types would do critical damage to you as long as the fire feather was equipped. An obstacle that increasingly grows difficult where with 4 feathers you have 4 weaknesses that are exploitable. With a total of 20+ types of feathers it would be a game of using the best feathers for the situation. (Equip the fire feather in the forest, unequip it in the ice cave!)
-Idea 2: infinity stone style-
Ok maybe not as extreme as gaurdians of the galaxy with the power stone but I was thinking of possibly setting up each feather that has a drawback in exchange for its power.
Equip the fire feather, gain fire magic + 10% resistance to fire attacks but reduce your strength by 3 pts as long as feather is equipped.
Equip the ice feather, gain ice magic + 10% resistance to ice attacks but reduce your speed by 2 pts while equipped.
Now MC can use fire and ice but his strength and speed are compromised.
So on so forth, with 4 feathers equipped your handling 4 handicaps and not using feathers your at peak stats but obviously no magic to use.
I'm personally leaning towards idea 2 but idea 1 is more in line with my story of a world of opposing sides.
Look forward to everyones input!