For those who don't know, Steam confirmed yesterday (10th) that Greenlight is going. Instead there will be 'Steam Direct' which is targeted for Spring 2017.
What will happen is that after completing a lot of paperwork (including personal or business verification, tax documents etc.) developers will have to pay an application fee for each new title. The reason given is that this "is intended to decrease the noise in the submission pipeline". A reasonable translation of that phrase would be "try and weed out some of the junk".
The level of fee has not yet been decided. Steam have approached various people for their views and have received suggestions ranging from $100 to $5000 per game. Obviously this will hit developers from poorer countries particularly hard where even $200 represents a lot of money.
Steam say that this fee is a "recoupable" fee. This is ambiguous at best. To recoup is not the same as to be reimbursed. Does it mean that devs will recoup it from sales? Well, that depends on the level of sales, doesn't it. Does it mean that Steam will adjust their percentage take until it evens out? There has been no hint.
It is unlikely that the level of fee will be made public in the immediate future. They acknowledge that "There are pros and cons at either end of the spectrum". Until they do confirm it, any figure you hear is going to be pure speculation. No one knows at this stage, including, it would seem, Steam themselves.
What will happen is that after completing a lot of paperwork (including personal or business verification, tax documents etc.) developers will have to pay an application fee for each new title. The reason given is that this "is intended to decrease the noise in the submission pipeline". A reasonable translation of that phrase would be "try and weed out some of the junk".
The level of fee has not yet been decided. Steam have approached various people for their views and have received suggestions ranging from $100 to $5000 per game. Obviously this will hit developers from poorer countries particularly hard where even $200 represents a lot of money.
Steam say that this fee is a "recoupable" fee. This is ambiguous at best. To recoup is not the same as to be reimbursed. Does it mean that devs will recoup it from sales? Well, that depends on the level of sales, doesn't it. Does it mean that Steam will adjust their percentage take until it evens out? There has been no hint.
It is unlikely that the level of fee will be made public in the immediate future. They acknowledge that "There are pros and cons at either end of the spectrum". Until they do confirm it, any figure you hear is going to be pure speculation. No one knows at this stage, including, it would seem, Steam themselves.

