Gremory Map Name Manager

Ebanyle

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Gremory Map Name Manager 1.3
by MateusDxD
Original Post

Introduction
This script allows modifications to be done in the Map Name Window, such as fade speed, color, etc.

Features
- Alter fade in and fade out speed;
- Alter the window width;
- Alter the window color;
- Alter the window position.

Screenshots





How to Use

Paste the code below Materials but above Main.
Adjust the configurations at line 16 as you see fitting.

Script

Code:
#===============================================================================
# Gremory Map Name Manager
#-------------------------------------------------------------------------------
# Author: MateusDxD
# Version: 1.3
# Source: https://centrorpg.com/index.php?topic=21713.msg157561
#-------------------------------------------------------------------------------
# This script allows you to better configure the Map Exhibition Window
#-------------------------------------------------------------------------------
# Final thanks to Enterbrain, for the Windows_MapName class
# Centro RPG Maker, where I provided the script
# Script is free for use with as long credit is properly given :)
#===============================================================================
class Window_MapName < Window_Base
#===============================================================================
# Configuration
#===============================================================================
module Gremory_MapName
 
  # Defines Fade In and Fade Out speed
  FADE = 16  # Higher value, faster appearition. Setting to 0 erases the window
 
  # Defines width
  WIDTH = 240

  # Define background color 1
  BACKGROUND_COLOR1 = Color.new(0, 0, 0, 190) #(red, green, blue, alpha)
 
  # Define background color 2
  BACKGROUND_COLOR2 = Color.new(0, 0, 0, 0) #(red, green, blue, alpha)
 
  # Define X position (Horizontal)
  X = 0
 
  # Defines Y position (Vertical)
  Y = 0

end
#===============================================================================
  #-----------------------------------------------------------------------------
  # * Update Fade In
  #-----------------------------------------------------------------------------
  def update_fadein
    self.contents_opacity += Gremory_MapName::FADE
  end
  #-----------------------------------------------------------------------------
  # * Update Fade Out
  #-----------------------------------------------------------------------------
  def update_fadeout
    self.contents_opacity -= Gremory_MapName::FADE
  end
  #-----------------------------------------------------------------------------
  # * Update window width
  #-----------------------------------------------------------------------------
  def window_width
    return Gremory_MapName::WIDTH
  end
  #-----------------------------------------------------------------------------
  # * Acquisition of background color 2
  #-----------------------------------------------------------------------------
  def back_color1
    Gremory_MapName::BACKGROUND_COLOR1
  end
  #-----------------------------------------------------------------------------
  # * Acquisition of background color 2
  #-----------------------------------------------------------------------------
  def back_color2
    Gremory_MapName::BACKGROUND_COLOR2
  end
  #-----------------------------------------------------------------------------
  # * Position
  #-----------------------------------------------------------------------------
  def initialize
    super(Gremory_MapName::X, Gremory_MapName::Y, window_width, fitting_height(1))
    self.opacity = 0
    self.contents_opacity = 0
    @show_count = 0
    refresh
  end
end

Credit and Thanks
- MatheusDxD for creation of the script
- Enterbrain for class Window_MapName
- Centro RPG Maker for original post of the script
- Raizen for helping in compatibility

Author's Notes
Usage is for free commercially and non-commercially as long as you credit the author (MatheusDxD).
 
Last edited:

Kes

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It might help if you edited the usage line to state explicitly if this can or cannot be used in a commercial game, otherwise you are likely to be repeatedly asked.
 

Ebanyle

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It might help if you edited the usage line to state explicitly if this can or cannot be used in a commercial game, otherwise you are likely to be repeatedly asked.
The only thing the author said was that, so I suppose that it is free both commercially and non-commercially.
I'll edit it and keep an eye in any modifications in the terms
 

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