- Joined
- Sep 2, 2016
- Messages
- 338
- Reaction score
- 200
- First Language
- Portuguese
- Primarily Uses
- RMVXA
Introduction
This script allows modifications to be done in the Map Name Window, such as fade speed, color, etc.
Features
- Alter fade in and fade out speed;
- Alter the window width;
- Alter the window color;
- Alter the window position.
Screenshots
How to Use
Paste the code below Materials but above Main.
Adjust the configurations at line 16 as you see fitting.
Script
Code:
#===============================================================================
# Gremory Map Name Manager
#-------------------------------------------------------------------------------
# Author: MateusDxD
# Version: 1.3
# Source: https://centrorpg.com/index.php?topic=21713.msg157561
#-------------------------------------------------------------------------------
# This script allows you to better configure the Map Exhibition Window
#-------------------------------------------------------------------------------
# Final thanks to Enterbrain, for the Windows_MapName class
# Centro RPG Maker, where I provided the script
# Script is free for use with as long credit is properly given :)
#===============================================================================
class Window_MapName < Window_Base
#===============================================================================
# Configuration
#===============================================================================
module Gremory_MapName
# Defines Fade In and Fade Out speed
FADE = 16 # Higher value, faster appearition. Setting to 0 erases the window
# Defines width
WIDTH = 240
# Define background color 1
BACKGROUND_COLOR1 = Color.new(0, 0, 0, 190) #(red, green, blue, alpha)
# Define background color 2
BACKGROUND_COLOR2 = Color.new(0, 0, 0, 0) #(red, green, blue, alpha)
# Define X position (Horizontal)
X = 0
# Defines Y position (Vertical)
Y = 0
end
#===============================================================================
#-----------------------------------------------------------------------------
# * Update Fade In
#-----------------------------------------------------------------------------
def update_fadein
self.contents_opacity += Gremory_MapName::FADE
end
#-----------------------------------------------------------------------------
# * Update Fade Out
#-----------------------------------------------------------------------------
def update_fadeout
self.contents_opacity -= Gremory_MapName::FADE
end
#-----------------------------------------------------------------------------
# * Update window width
#-----------------------------------------------------------------------------
def window_width
return Gremory_MapName::WIDTH
end
#-----------------------------------------------------------------------------
# * Acquisition of background color 2
#-----------------------------------------------------------------------------
def back_color1
Gremory_MapName::BACKGROUND_COLOR1
end
#-----------------------------------------------------------------------------
# * Acquisition of background color 2
#-----------------------------------------------------------------------------
def back_color2
Gremory_MapName::BACKGROUND_COLOR2
end
#-----------------------------------------------------------------------------
# * Position
#-----------------------------------------------------------------------------
def initialize
super(Gremory_MapName::X, Gremory_MapName::Y, window_width, fitting_height(1))
self.opacity = 0
self.contents_opacity = 0
@show_count = 0
refresh
end
end
Credit and Thanks
- MatheusDxD for creation of the script
- Enterbrain for class Window_MapName
- Centro RPG Maker for original post of the script
- Raizen for helping in compatibility
Author's Notes
Usage is for free commercially and non-commercially as long as you credit the author (MatheusDxD).
Last edited:

