- Joined
- Jul 19, 2018
- Messages
- 96
- Reaction score
- 10
- First Language
- Indonesian
- Primarily Uses
- RMMV
Hi, guys
I currently need grid battle system for my project since I want to use Suikoden's battle system. There's a dead project by Amuseum, but I need one for my current project.
I tried using Yanfly's row formation and target core, but those two doesn't have similar output as I expect. I need the battlers to be in exact spot in the formation and I also have skills whose AoE targets lane... like spear. Well, it's possible to do with
I think it's possible to modify Yanfly's row formation to do just that (Lane AoE= 1 battler from row 1 and 2, etc).
Visual change helps a lot, but I prioritize the mechanism to do it right. I know that making a battle system takes much longer to finish...
I have no JS proficiency, so could anyone help me?
I currently need grid battle system for my project since I want to use Suikoden's battle system. There's a dead project by Amuseum, but I need one for my current project.
I tried using Yanfly's row formation and target core, but those two doesn't have similar output as I expect. I need the battlers to be in exact spot in the formation and I also have skills whose AoE targets lane... like spear. Well, it's possible to do with
I think it's possible to modify Yanfly's row formation to do just that (Lane AoE= 1 battler from row 1 and 2, etc).
Visual change helps a lot, but I prioritize the mechanism to do it right. I know that making a battle system takes much longer to finish...
I have no JS proficiency, so could anyone help me?

