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Grid Inventory - PoE/Diablo-like
(WIP)
By Magnus0808 || Magnus Rubin Peterson
Introduction(WIP)
By Magnus0808 || Magnus Rubin Peterson
I remember seeing people have asked for an inventory system that works like the ones from Path of Exile or Diablo. After looking around I was not able to find any inventory systems like that.
I did notice some grid inventory systems which however did not allow for items which takes up multiple grid slots.
So I decided to make one myself.
I decided to make this thread to share my progress on the plugin as well as getting information about what people would like to have included in a plugin like this.
Where to get the plugin
The plugin can be bought here: LINK
The plugin is still in active development and only people who really cannot wait should get it now.
Currently Working On
Now I am working on customization of the Equip Windows. Making it possible to customize the location and size of each equip slot. Furthermore, the layout can be different for each class. This makes it possible to use plugins such as YEP_EquipCore to change the equipment different classes use and still be able to see and change the equipment through these windows!
You can see a weapon which uses multiple extensions under "ItemCore Extensions Compatibility" in the Progress section
More customization options, more compatibility, and better scenes?
Progress
The current progress can be seen in the video below.
Planned Feature List
- Mouse and Keyboard controls (Done?)
- Stackable items (including max stack size) (Done)
- Chests (custom inventories) (Done)
- Drop items (maybe into a chest?)
- Use items (Done)
- Equip equipment (semi-done)
- Move items in the inventory (Done)
- Tooltip Window when you select/hover an item (Done for now. But not perfect)
- Colorcoded inventory cursor (Done)
- Customizable windows
- Larger/Custom icon images to be shown in the inventory (Done)
- More?
Custom Icon Info
Custom Icons uses a seperate spritesheet. Since they might vary in size there should be a data file (.json) which indicates the position and size of each icon in the spritesheet.
The data file uses a hash datastructure and can easily be created alongside the spritesheet with TexturePacker.
The custom icon will only be used in the inventory provided by this plugin. This means that other scenes will still use the normal icon.
More Information/Thoughts
This is one of the larger plugins I am going to write. As such I plan on releasing it commercially or at least commercially for commercial use. Currently I am thinking of a price around $15-20. (Most likely $20)
On another note I am also thinking about how key items should work. Shuld they be in another inventory or be undroppable items?
Also should there be a character status window which shows current equipment and so on? How would that work with multiple characters?
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