Ay all For my up-and-coming mature post-apoc & cyberpunk adventure/action/psychological CTB RPG, I'm looking to add more layers into combat to supplement how frequent said combat is through the game. One of my primary ideas that I have been fleshing out over the last few weeks has been a detailed damage and pain system (coined the 'Grim Mortality' framework, by myself) in which would make combat far more enjoyable at any stage of a common battle, without introducing needless frustration and/or tedium. Summarisation Full Proposal/Outline Wound Localisations The next component is a tad more questionable and perhaps harder to add - it elicits the most potential 'tedium', however; Dolorimetry Limit of 10 Thanks for reading! That's all I've got so far. As far as ambiguous game design outlines go, I believe this has the potential to become a functional 'frame' of sorts, but I would very much appreciate any feedback, opinions or critique at this stage. Likewise, any amendments or suggestions you could give would be extremely helpful.