- Joined
- Nov 28, 2013
- Messages
- 2,283
- Reaction score
- 323
- First Language
- English
Okay, so I came up with an idea that can be used in an action RPG. A different take on what becomes inevitable at the end of early-game and onwards. The grind. Now, instead of putting money into stat boosts, or going into dungeon x and grinding 10000 lesser enemies, the thought occured to me: Why not train against your own party members. You only get better with practice.
So, how it would work is, at location x, you would be able to select one or two party members to play as, and the party members to "train" against, and there'd be a standard bit of battle processing. Winner gets a nice bit of XP. If you win, you get XP. But even if you lose, someone's still getting XP at the end of the day.
Obviously, in order to keep this from getting stale and pointless, the "enemy" party member would get stronger as level ups happen normally, and he/she would have all the skill sets and stuff that the party member would normally have. If the player loses a training session, of course there wouldn't be a game over, just a return to the map.
Also, while in training, all equipment gets unequipped, and a modifier is put on the "enemy", reducing their attack by a certain amount.
Feedback? Suggestions? fire away, all that good stuff.
So, how it would work is, at location x, you would be able to select one or two party members to play as, and the party members to "train" against, and there'd be a standard bit of battle processing. Winner gets a nice bit of XP. If you win, you get XP. But even if you lose, someone's still getting XP at the end of the day.
Obviously, in order to keep this from getting stale and pointless, the "enemy" party member would get stronger as level ups happen normally, and he/she would have all the skill sets and stuff that the party member would normally have. If the player loses a training session, of course there wouldn't be a game over, just a return to the map.
Also, while in training, all equipment gets unequipped, and a modifier is put on the "enemy", reducing their attack by a certain amount.
Feedback? Suggestions? fire away, all that good stuff.


