- Joined
- Feb 21, 2020
- Messages
- 40
- Reaction score
- 36
- First Language
- English
- Primarily Uses
- RMMV
Hello! I'm very new to RMMV, so apologies if there's an obvious solution to my problem, but I've been messing around in the Database and I keep coming close to what I need, but not quite there.
So, I'm using elemental typing heavily in my game. As in all of my party members and every single enemy is sorted into one of the four classical elements kind of heavy. Each element gives its typing to the normal Attack, is strong against itself, weak against another element, strong against one status effect, and weak against one status effect. Obviously that's a lot of traits to individually put on every single enemy! So I created a state for each element grouping all of those traits, only to discover that I couldn't set enemies to inherently have states. At least, not in the enemies tab. I did figure out I could set enemies to have states through Troops, by individually setting every enemy in every troop individually to have the state once the battle starts. Which is possibly less efficient than just setting the traits on the enemies?
Is there some more efficient method I'm overlooking here, or do I need to just resign myself to the busywork?
So, I'm using elemental typing heavily in my game. As in all of my party members and every single enemy is sorted into one of the four classical elements kind of heavy. Each element gives its typing to the normal Attack, is strong against itself, weak against another element, strong against one status effect, and weak against one status effect. Obviously that's a lot of traits to individually put on every single enemy! So I created a state for each element grouping all of those traits, only to discover that I couldn't set enemies to inherently have states. At least, not in the enemies tab. I did figure out I could set enemies to have states through Troops, by individually setting every enemy in every troop individually to have the state once the battle starts. Which is possibly less efficient than just setting the traits on the enemies?
Is there some more efficient method I'm overlooking here, or do I need to just resign myself to the busywork?