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I want to make a passive skill which allow the user to growth stat for every enemy killed forever. I'm using Neon Black's Passive Skill Script: http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/
So now all i want is to make a state work like this:
- For every enemy killed, add a 0.1 point to a stat, so that for every 10 enemy killed, that stat will be raised by 1.
- And, if could be, i want that point added to random stat. I mean, enemy A killed, random and add 0.1 point to one of 4 stat: atk, def, mat and mdf.
So, is there anyway to do something like this?
So now all i want is to make a state work like this:
- For every enemy killed, add a 0.1 point to a stat, so that for every 10 enemy killed, that stat will be raised by 1.
- And, if could be, i want that point added to random stat. I mean, enemy A killed, random and add 0.1 point to one of 4 stat: atk, def, mat and mdf.
So, is there anyway to do something like this?
