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- Aug 9, 2012
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View attachment GTBSSideBattle.txt
I know that GTBS is complex system but I think that what I am looking for is feasible. In the above Side Battle section of the script it creates some mini viewports. Currently the way the scene plays out is that it creates 2 separate viewports each taking up half the screen. So the background image is 2 half images each with different opacities. Also the current construction of the scene places the attacker on the right and the defender on the left. What I am looking to change is:
- First off create a solid background image instead of 2 halves. Can we leave one half alone and basically leave it with without any image while making the other half extend to the entire width of the screen? I think the 2 viewports are still needed to insert the battlers into.
- Also I would like to lock the enemy to the left and the player to the right instead of them trading places. The battlers I am using will only work in this setup.
Any help is appreciated.
I know that GTBS is complex system but I think that what I am looking for is feasible. In the above Side Battle section of the script it creates some mini viewports. Currently the way the scene plays out is that it creates 2 separate viewports each taking up half the screen. So the background image is 2 half images each with different opacities. Also the current construction of the scene places the attacker on the right and the defender on the left. What I am looking to change is:
- First off create a solid background image instead of 2 halves. Can we leave one half alone and basically leave it with without any image while making the other half extend to the entire width of the screen? I think the 2 viewports are still needed to insert the battlers into.
- Also I would like to lock the enemy to the left and the player to the right instead of them trading places. The battlers I am using will only work in this setup.
Any help is appreciated.
