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- Dec 29, 2012
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- RMMV
I want to add a guaranteed critical hit if a player/battler is affected by state.
I figure it will be in the damage formula for the Attack skill, and I have a rough idea of how it should look. Would anyone mind correcting the below? I imagine it would look something like this, but I know I am missing parts of the syntax.
If b.state = 11 then critical hit = 100% | a.atk * 4 - b.def *2
Thanks!!
I figure it will be in the damage formula for the Attack skill, and I have a rough idea of how it should look. Would anyone mind correcting the below? I imagine it would look something like this, but I know I am missing parts of the syntax.
If b.state = 11 then critical hit = 100% | a.atk * 4 - b.def *2
Thanks!!


