Guard against any attack?

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
68
Reaction score
4
First Language
English
Primarily Uses
RMVXA
Trying to make a skill that protects my party against any attack, but I need it to be usable only once per battle.
Suggestions?
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,624
Reaction score
5,104
First Language
English
Primarily Uses
RMVXA
Give it a State that lasts 1 turn (or however long), has a Physical Damage Rate of 0%, Magical Damage Rate of 0%, State Rate of 0% for all negative states, and have the skill apply that state to all allies.

Then, also create a State that Seals this skill. Have the only Remove Timing on this state be "Remove at End of Battle". Either have a damage formula deal 0 damage and apply this state to the user - the formula you'd use is a.add_state(n); 0 where n is the State ID of the state that seals the skill... or, if you know which character is using the skill, simply create a Common Event that applies this State to the skill user, and add that Common Event to the skill.
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,624
Reaction score
5,104
First Language
English
Primarily Uses
RMVXA
No. Use State RATE, not Add State. And "Physical Damage Rate" and "Magical Damage Rate" are on a different tab - I believe the abbreviations are PDR and MDR.
 

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
68
Reaction score
4
First Language
English
Primarily Uses
RMVXA
Can u post link to that?
 

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
68
Reaction score
4
First Language
English
Primarily Uses
RMVXA
Gotcha
thanks
 

FirestormNeos

Veteran
Veteran
Joined
Jul 23, 2019
Messages
177
Reaction score
128
First Language
English
Primarily Uses
RMMV
Unless I'm forgetting something, you don't need yanfly to restrict it to once per fight. Have the skill also add a state to all allies that does nothing but seal that one skill, and click the "remove at battle end" box. Make sure there's no other way to remove the state, and maybe make sure the priority is at 0 so that the empty icon isn't getting in the way.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top