RPG Maker Forums

So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up. 

View attachment 7662

Guard's line of sight

View attachment 7663

When close to a wall or other specified tile id.

  • For the line of sight is basic a cone of vision that it doesn't go through e specified tile IDs so I can do something on the event's page like "can_see(3, 4)?" 
  • If possible I'd like to have an option to display that line of sight.
As I said I'm doing this via event but also a "steal item system". I kinda wanted to start adding this as script and then add more stuff like a sound detection system and a steal system too. If anyone is interested or has any doubts please feel free to post here and pm me.

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,018
Messages
1,018,358
Members
137,803
Latest member
andrewcole
Top