- Joined
- Jan 31, 2014
- Messages
- 92
- Reaction score
- 19
- First Language
- English
- Primarily Uses
I've been having a heck of a time with guards in this game.
Basically, once the player meets a certain condition, the guard moves out of the way...but I still want to be able to interact with the guard.
For the first one I have, it's when a player defeats a boss (off map, to boot!).
For the second one, it's when the player comes in with a certain party member; there's a short conversation and the guard moves. I'd rather like him to stay moved when I go off the map.
Every time I try an autorun script to change the event location based on these conditions, it doesn't like it.
If I put no other condition, it freezes the game.
If I put "erase event"...I actually should have guessed what that did.


Basically, once the player meets a certain condition, the guard moves out of the way...but I still want to be able to interact with the guard.
For the first one I have, it's when a player defeats a boss (off map, to boot!).
For the second one, it's when the player comes in with a certain party member; there's a short conversation and the guard moves. I'd rather like him to stay moved when I go off the map.
Every time I try an autorun script to change the event location based on these conditions, it doesn't like it.
If I put no other condition, it freezes the game.
If I put "erase event"...I actually should have guessed what that did.


