NoPiessadface

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how can I change the enemy battlers sprites into a completely different one? The only one I discovered was as long as that specified name of the image isn't changed it manages to determine the sprite.
 

slimmmeiske2

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I've moved this thread to Script Support. Thank you.

 

gstv87

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as long as that specified name of the image isn't changed it manages to determine the sprite
if you found out how it works..... what's keeping you from replacing that instruction to your own criteria?
 

NoPiessadface

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if you found out how it works..... what's keeping you from replacing that instruction to your own criteria?
I want to make it to determine a whole new spriteset image from their enemy names on database ex: "$HolderZombieANIM_MINI" is the name of the spritesheet and "Zombie" the name from the database but I'm still have no idea how
 

gstv87

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what's the instruction that goes to look for the file name, specifically?
 

NoPiessadface

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what's the instruction that goes to look for the file name, specifically?
I finally have figured out!!! But how can I apply it for the player? I really want a battle scene like from the fire emblem series

Edit: That means that I literally have to write a code for it but idk how plsss

Edit2: So I need to copy one certain line of code that does the same as the animation from the enemy that might work right? But where can I find this code I can barely read some but i can't find it
 
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A surprising number of plugins have appeared for MZ since last year. I'm currently making a "shopping list" so that I'll know what I need to test when I switch over to MZ later this year. Much of it is stuff updated from MV plugins, but there are also a good number of new things. It'll be fun to test it all out.
A little dental dilemma this week. One my temp crowns was sized incorrectly and needs some sanding. And dentist was out till Tuesday. Pain is minimal though. Hope everyone here is well. :)
Got like a sudden surge of wish lists overnight. :)
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The theory has been proved. Based on an invisible image's data(the big red dot in the previous image), RM can identify different parts of an enemy and do something respectively. :kaojoy:

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