GubiD's Tactical Battle System v2.4 for Ace

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MuteDay

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is the website down again, i cant seem to get webpage to load
 

kynkan

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Im having the same problem as MuteDay cant acces the website.

Also there is a problem with the layy meta engine when exporting iso maps, the maps remain in 2d format ive manage to fix this problem once by closing everything and exporting, but now after i upgraded the layy meta engine to 1.7 because of the save issue  im having the same problem again but i cant fix it, does anyone have a solution for this thanks.

Edit.- Older iso maps remain 3d its just the new imports even if the imported map its a copy of the functioning map.

The problem seems to be when you export more than one map, closing everything and opening the layy editor then exporting one map seems to fix it, but still some maps get exported as 2d, havent figured out the reason.
 
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posfan12

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I think GubiD is really busy. He has not dropped in here lately.
 
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shadow2k

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Would anyone happen to have the GTBS documentation backed up somewhere?  I'm trying to figure out how to set up stuff in noteboxes and the reference pages are gone.
 

kynkan

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Would anyone happen to have the GTBS documentation backed up somewhere?  I'm trying to figure out how to set up stuff in noteboxes and the reference pages are gone.
The script contains all the information for the notetags.
 

kynkan

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Where?  I can't find it.
In tools, script editor, there in the gtbs setup section, there are the notetags for classes, actors items skills etc.
 

shadow2k

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In tools, script editor, there in the gtbs setup section, there are the notetags for classes, actors items skills etc.
Is that it?  I was hoping to find more complete info.  The script only lists notetags for a few sections.  For instance, the script does not have any information about how to use the Action Configs or the Battler setup, which I seem to remember being available on the site.

Edit: I've found some archived versions of the site pages by using Google Cache.  I'm downloading them now so I will have them availble.  Unit configuration and Action Config info can be found this way, in case anyone else needs this info.  If you use Google, just do a search for the page name, and click the down arrow and select cached.  This should work for now.
 
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kynkan

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Is that it?  I was hoping to find more complete info.  The script only lists notetags for a few sections.  For instance, the script does not have any information about how to use the Action Configs or the Battler setup, which I seem to remember being available on the site.

Edit: I've found some archived versions of the site pages by using Google Cache.  I'm downloading them now so I will have them availble.  Unit configuration and Action Config info can be found this way, in case anyone else needs this info.  If you use Google, just do a search for the page name, and click the down arrow and select cached.  This should work for now.
There are more options and all the notetgs in the configurations, for the battlers there is also the info in the script, but for everything else like the  the action config yeah youll need the info on the page.
 
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mysro

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Can someone please upload the files somewhere because I can't access the site. I would be very grateful.

Thank you.
 

shadow2k

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This is what I was able to recover from the website: https://www.dropbox.com/sh/hog4gpeh5tjuiay/AACoQbjvVjJB3hFEdzQ8pTh7a?dl=0

There are alot of pages missing unfortunately, but hopefully what's there will be useful to you.

This script just continues to give me problems.  Now, for no discernable reason whatsoever, all of my ranged enemies are refusing to shoot and now acting like melee units.  I don't know why, I haven't changed any AI or settings that I can think of which would cause that.  They were working just fine before.  

GTBS looks nice on the surface but with these weird glitches and the support site apparently down for good I'm not so sure I can actually continue developing my project with it.  I'm not looking forward to the idea of completely replacing the battle system at this point but I may not have a choice.  This latest bug is crippling.
 

kynkan

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This is what I was able to recover from the website: https://www.dropbox.com/sh/hog4gpeh5tjuiay/AACoQbjvVjJB3hFEdzQ8pTh7a?dl=0

There are alot of pages missing unfortunately, but hopefully what's there will be useful to you.

This script just continues to give me problems.  Now, for no discernable reason whatsoever, all of my ranged enemies are refusing to shoot and now acting like melee units.  I don't know why, I haven't changed any AI or settings that I can think of which would cause that.  They were working just fine before.  

GTBS looks nice on the surface but with these weird glitches and the support site apparently down for good I'm not so sure I can actually continue developing my project with it.  I'm not looking forward to the idea of completely replacing the battle system at this point but I may not have a choice.  This latest bug is crippling.
Thanks for the files, the ranged units problem might be because of the animation config settings i was having similar problems for the ranged skills, what i did to fix this was to change the physical animation config to use the magic animation config as the standard animation, with this you can have the skill play any animation you like and use the skills settings for ranged or melee.
 

shadow2k

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Thanks for the files, the ranged units problem might be because of the animation config settings i was having similar problems for the ranged skills, what i did to fix this was to change the physical animation config to use the magic animation config as the standard animation, with this you can have the skill play any animation you like and use the skills settings for ranged or melee.
I did try this, but it hasn't had any effect.  Enemies still refuse to use ranged attacks, even though they are set up for it.

This is what I have set up in the notebox for my test enemy:

w_range=[100,0,true,false,1,200,200]

weapons=70

 

weapon id 70 also has this:

range=[100,0,true,false,1,200,200]

 

This was working before.  It stopped working at some point, but I haven't made any changes to GTBS stuff in the time between when it was working and now, so I can't figure out what happened that broke it.  It just seems so random.  I've tried restoring all configuration files back to the original script and that didn't even fix it, so I'm really out of ideas now.  I don't have the original demo, that would be my next step, but unfortunately with the site down there is no way to get the demo anymore.

 

Edit:  I've managed to find an old version of the demo on another site.  I'm not sure if it's as up to date as the one on GubiD's site, but here is the link for anyone who needs it: http://www.gdunlimited.net/scripts/rpg-maker-vx-ace/custom-battle-scripts/gubid-s-tactical-battle-system-gtbs-v2-for-ace
 
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shadow2k

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Thanks. It looks like it might be newer than the other one.  Maybe if we need to we can put up an unofficial support site for this script.  Can anyone volunteer to host it?
 
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kynkan

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I did try this, but it hasn't had any effect.  Enemies still refuse to use ranged attacks, even though they are set up for it.

This is what I have set up in the notebox for my test enemy:

w_range=[100,0,true,false,1,200,200]

weapons=70

 

weapon id 70 also has this:

range=[100,0,true,false,1,200,200]

 

This was working before.  It stopped working at some point, but I haven't made any changes to GTBS stuff in the time between when it was working and now, so I can't figure out what happened that broke it.  It just seems so random.  I've tried restoring all configuration files back to the original script and that didn't even fix it, so I'm really out of ideas now.  I don't have the original demo, that would be my next step, but unfortunately with the site down there is no way to get the demo anymore.

 

Edit:  I've managed to find an old version of the demo on another site.  I'm not sure if it's as up to date as the one on GubiD's site, but here is the link for anyone who needs it: http://www.gdunlimited.net/scripts/rpg-maker-vx-ace/custom-battle-scripts/gubid-s-tactical-battle-system-gtbs-v2-for-ace
You could try removing the range from the enemy notetag and instead use the notetags in the skills then give the skills to the enemies.
 

9tkitsune

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Oh, thank you. 

I will try that out next time...

So, "call script" and then write "enable_tbs" huh..?  : ) 

I wonder if anything will happen.. 
I can't get it to work.. : ( 

Is there even a  "call script" command anywhere?
 

Forcystus

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I would have posted this on GubiD's forums if they were up but that is not the case.

I'm having a problem with Dual Strike. I got Dual Strike showing the animation for hitting the enemy twice, but there is only one damage pop-up. The correct ammount of damage is happening, but there is no visual representation of such. I have this action list set up in the skill's note. 

<action_list>

message

move user: target feet, time 10

wait: 15

animation user: wep1

animation target: skill

damage target

animation user: wep1

animation target: skill

damage target

move target: away 10, time 3

wait: 6

move target: return

move user: return

</action_list>
 

Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


Please post a link to the script.
 

Forcystus

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I presumed that posting in the thread the script was originally posted in would be good enough. I would post a link to his script but GubiD's website is down right now. Also, since I'm here, I have another question for anyone willing to answer. Is anybody else having trouble with skills that select two random enemies? Whenever I use them, sometimes it'll hit two enemies but more often then not it just hits one.
 
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