GubiD's Tactical Battle System v2.4 for Ace

Status
Not open for further replies.

9tkitsune

Veteran
Veteran
Joined
Aug 12, 2015
Messages
93
Reaction score
60
First Language
english
Primarily Uses
Really...? Nobody can tell me how to activate the battle system?
 

shadow2k

Villager
Member
Joined
Oct 12, 2013
Messages
21
Reaction score
2
First Language
English
Primarily Uses
Really...? Nobody can tell me how to activate the battle system?
It's an event command.

It's on page 3, under Advanced, Script...

Then just put enable_tbs

If that's not working for you then you have a broken version of the script.

 

You could try removing the range from the enemy notetag and instead use the notetags in the skills then give the skills to the enemies.

 
Ok, so this got me thinking.  I had replaced my enemies attack skill with duplicates designed to call common events to set variables so I could keep track of which type of enemy had damaged the player last.  Even though these were duplicates of the default attack event, the system considered them melee only.  I guess that makes sense, but I didn't think of it that way since I assumed duplicate skills would work the same way.  So I switched the enemies back to using the default attack skill and they could use their ranged weapons again.

In short (for anyone else who has this particular issue): If you have ranged enemies, either give them ranged skills to use or make sure they have the default attack skill (#1) in their skill list.
 
Last edited by a moderator:

kynkan

Villager
Member
Joined
Apr 29, 2015
Messages
11
Reaction score
1
First Language
español
Primarily Uses
It's an event command.

It's on page 3, under Advanced, Script...

Then just put enable_tbs

If that's not working for you then you have a broken version of the script.

 

 

Ok, so this got me thinking.  I had replaced my enemies attack skill with duplicates designed to call common events to set variables so I could keep track of which type of enemy had damaged the player last.  Even though these were duplicates of the default attack event, the system considered them melee only.  I guess that makes sense, but I didn't think of it that way since I assumed duplicate skills would work the same way.  So I switched the enemies back to using the default attack skill and they could use their ranged weapons again.

In short (for anyone else who has this particular issue): If you have ranged enemies, either give them ranged skills to use or make sure they have the default attack skill (#1) in their skill list.
I havent set up the enemies tags yet i was using the skills to set up range and formulas for the damage, but do you mean the ranged weapon noteags in the enemies notes only changes the skill #1 default attack, and doesnt affect other skills?
 

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
Is there by chance a tutorial for setting up maps/enemies/skills/ect that someone can link me to, the main website seems to have been down for quite a while now.
 

desrrich

Warper
Member
Joined
Nov 14, 2015
Messages
4
Reaction score
1
First Language
English
Primarily Uses
Hello, I have downloaded the GTBS 2.4 with Layy Meta and i am in love! I have successful exported the scripts using your import/export script. And have already started implementing it into a game my GF and i are working on. 1 issue though..and i know you have heard it before.. when i open my game. i can no longer save. The save button is enabled but when i click on the file i hear the buzzer as if its not accessible. Ive tried going to your website, because i noticed on google other people have asked this question., But i cant get into your site to trouble shoot this problem myself. Ive been patient and tried soo many things to try and get this to work. Ive actually found some neat feature while i was looking :)
 

desrrich

Warper
Member
Joined
Nov 14, 2015
Messages
4
Reaction score
1
First Language
English
Primarily Uses
Hello again :) Just wanted to say thanks for the help resolving the last issue. I downloaded 2.4 with the layymeta 2.0 and it worked flawlessly. i can now save and all i had to do was transfer that script into my own project. Jus had to do some of the changes to match my project needs but it was a nice easy process.

Another questions tho. ive tried creating new enemies after the #4 enemy slot. and it seems even with the graphics installed into the battler and the character folder, the graphic will load but it seems all new monter chars are below the tileset of the isometric system. Gubi's site is down so i cant get into hios resources for this. How do i add enemies? i created a new slot. Added the graphic with ANIM and also the $. 3 files altogether was what the other enemies called for. Example. the "Chick" Enemy is linked to the "HolderChickANIM.png" i have a "$HolderChick" and also the "$HolderChickANIM.png". Oh the first 4 monster work great even with isometric maps. After the 5th slot. All monsters show up below the map somehow.

I am running VX Ace with GTBS 2.4 LayyMeta 2.0
 

shadow2k

Villager
Member
Joined
Oct 12, 2013
Messages
21
Reaction score
2
First Language
English
Primarily Uses
I havent set up the enemies tags yet i was using the skills to set up range and formulas for the damage, but do you mean the ranged weapon noteags in the enemies notes only changes the skill #1 default attack, and doesnt affect other skills?
It seems that way, yes.  I'm still not sure if the weapon's own notetags even make a difference for the enemy, or if the enemy's notetags override that as well.  Some parts of this script are not well explained, even when the site was up.

Hello again :) Just wanted to say thanks for the help resolving the last issue. I downloaded 2.4 with the layymeta 2.0 and it worked flawlessly. i can now save and all i had to do was transfer that script into my own project. Jus had to do some of the changes to match my project needs but it was a nice easy process.

Another questions tho. ive tried creating new enemies after the #4 enemy slot. and it seems even with the graphics installed into the battler and the character folder, the graphic will load but it seems all new monter chars are below the tileset of the isometric system. Gubi's site is down so i cant get into hios resources for this. How do i add enemies? i created a new slot. Added the graphic with ANIM and also the $. 3 files altogether was what the other enemies called for. Example. the "Chick" Enemy is linked to the "HolderChickANIM.png" i have a "$HolderChick" and also the "$HolderChickANIM.png". Oh the first 4 monster work great even with isometric maps. After the 5th slot. All monsters show up below the map somehow.

I am running VX Ace with GTBS 2.4 LayyMeta 2.0
I haven't seen anything like this so far, but it seems it might be related to custom tile sizes for enemies.  All of my enemies are using the default VX character set dimensions and seem to display just fine.  I'm not sure if you've seen this, but here is my archive of the unit setup doc from the website: https://dl.dropboxusercontent.com/u/40870714/GTBS%20Docs/Creating%20Units%20-%20GubiD%27s%20Tactical%20Battle%20System%20v2%28RMVXAce%29%20-%20Redmine.html
 

9tkitsune

Veteran
Veteran
Joined
Aug 12, 2015
Messages
93
Reaction score
60
First Language
english
Primarily Uses
Hmm in my version when I start a battle while enable_tbs,  it says this: 





what does it mean..?
 

shadow2k

Villager
Member
Joined
Oct 12, 2013
Messages
21
Reaction score
2
First Language
English
Primarily Uses
Hmm in my version when I start a battle while enable_tbs,  it says this: 



what does it mean..?
I have no idea, I've never seen that before.  It certainly doesn't happen for me when I use the enable_tbs command.  On the bright side, it seems GubiD's site is back up.  You might be able to get some help there?
 

posfan12

Veteran
Veteran
Joined
Jun 4, 2014
Messages
59
Reaction score
3
First Language
English
Primarily Uses
RMMV
Just wanted to say that GubiD is working with a commercial RPG Maker game maker to create turn-based combat scripts. Maybe he will have new scripts to share when he is done? It's not open source so maybe not.
 
Last edited by a moderator:

Dragon Brother

Survive, Adapt, Infest.
Veteran
Joined
Dec 30, 2015
Messages
102
Reaction score
133
First Language
English
Primarily Uses
RMVXA
Do the characters move about the field, make use of cover?
 

Pianotm

The TM is for Total Menace
Member
Joined
Nov 10, 2013
Messages
20
Reaction score
14
First Language
English
Primarily Uses
RMVXA
Never mind.  This problem is solved.
 
Last edited by a moderator:

lucofthewind

Suikoden FanBoy
Veteran
Joined
Dec 11, 2012
Messages
213
Reaction score
17
First Language
English
Primarily Uses
Question:


I'm trying to make various traps on the battle map but running into a few problems.


~ I can't get any animations to play (show animation and show battle animation doesn't work), anyone have an idea why?

~ The actual trap part isn't working properly either. I'm using the following script call:


#this code gets the current event that is executing
evid = $game_troop.interpreter.event_id
ev = $game_map.events[evid]
#now ask GTBS who is at that location
bat = SceneManager.scene.occupied_by?
#ensure the battler is real
if (bat != nil)
#then do whatever it is your going to do
bat.hp -= 40
#want a pop up?
bat.damaged = true
end #close the valid battler if


With this code, the next (player controlled) character to be used takes the damage, not the one currently on the trap. The attached picture is how the event looks like.

Thanks for the help!

Untitled.png
 

Caedmon

Veteran
Veteran
Joined
Aug 9, 2012
Messages
248
Reaction score
16
First Language
English
Primarily Uses
Saw this post over at GubiD's page.  Would anyone else be willing to contribute to have a commission done for RPGMV from GubiD?  He hasn't replied to the original post there but I'm sure he wouldn't mind people wanting to pay him :)   I love the idea of having a Shining Force system myself too.  Maybe you can tell by my picture :)  


http://gubi.us:8001/redmine/boards/3/topics/1312
 

Axelloid

Villager
Member
Joined
Jun 11, 2016
Messages
7
Reaction score
0
First Language
Spanish
Primarily Uses
GTBSv2.4 for VX Ace!  


GTBS has been a side project of mine for many years. After deciding to learn scripting all the way back in 2006 so that I could create a game with it. The system is now completely functional in RPG Maker VX Ace. The system boast a number of features including:

  • Tactical/Grid based Battle
  • Smart/Configurable AI
  • Note Tag Configuration of MOST options
  • Animated Battler System (Now supports Holder/Minkoff as well as GTBS animated sprites)
  • Action List - A list of actions(movement, icons, screen etc) that should be played when a skill is used
  • Mini Side View Battle Integration 
  • Summons
  • Configurable skill/weapon ranges
  • MGC Layy Meta Engine (3d Isometric) support
  • Many many more!

If you have any questions regarding setup or advanced functions, please start at the FAQ page on the Wiki


If you still cannot find the answer your looking for please visit the Forums to post your question. You can also create new bug reports from the New Issues tab to report it as a bug in GTBS.


Change Log:


v2.4 - Release Notes


Download/Demo


Download from my Dev Website


License


Also contained within the download zip file:


 


The script contained herein known as GTBS is the work of GubiD and a few other contributes, namely MGC/Cowlol.  This script can be used free of charge for all users, including commercial game creators.  This Script(GTBS) requires only that you show credits within the game to GubiD.  If you do plan on selling commercially then it is recommended that you at least donate to the GubiD Scripting Service on Paypal


 


NOTE: There are other scripts included in this one that may require Commercial Licenses.  Specifically Victor Saints Pop Damage script.  It is required for GTBS to function.


 


The using of this script in your game is at your own risk.


 


This script is not without error, but it is has been through months of testing from over 300 users to ensure it is.  If an error is encountered, please post it on my development website ( redminedev.dyndns.org ) under the GTBS project.  There other users or myself can provide answers/solutions to the problems.  Bugs may or may not be fixed when reported. 


 


Do not post direct links to the downloads files, instead link the page on my website that contain it.  This is the best way to ensure not only that people are receiving the most current copy.  Plus it is courteous to send the traffic my way. 


 

Known Issues


See the Issues Tab for known or pending reported issues.  You can also use this section to request new features or browse what others have requested. 


Final Notes


Thank you everyone whom helped. The work you have done and assistance you have provided was invaluable. You have helped make this project a success. But have no fear, this is not the end for GTBS. It is merely but another starting point.


Please help Support the project by  'ing.


Don't forget to visit the GTBS forums and wiki for installation and other help in regards to GTBS.


Issues reported on this thread will be ignored.  If you want to my attention to the issue, please search and post the issue on my dev website mentioned above in the download link.




How could I turn off the Isometric View of the battlefield and the maps???
 

The Strange Man

Villager
Member
Joined
May 12, 2015
Messages
15
Reaction score
1
First Language
English
Primarily Uses
Question: Is there a way to make a battle have the victory condition of kill all NEUTRAL units?
 

goingnow

Warper
Member
Joined
Sep 5, 2016
Messages
1
Reaction score
0
First Language
eng
Primarily Uses
hello i Have Question if you can help me

how can i make an Actor controlled By AI with note-tag and not with neutral so i can place it where i want and chose between my actors

i just need the Right note-tag my english is not that good i cant make it work.

i had Vist the GubID WIKI page for tags in last few days but without luck

i tried to put in actor note-tage the following

tactics=AI

tactic=AI

tactics=attack_AI

Actor1=>tactic

Actor1=AI

they dont work for me

so if you know lets me know and if there a script that i can add to make it work thanks
 
Last edited:

posfan12

Veteran
Veteran
Joined
Jun 4, 2014
Messages
59
Reaction score
3
First Language
English
Primarily Uses
RMMV
Do the characters move about the field, make use of cover?
IIRC the script doesn't calculate line-of-sight, so there's no cover. This is the main reason I discontinued the project I started, which was a modern/scifi game with guns.
 

Vaeolia

Warper
Member
Joined
May 29, 2017
Messages
1
Reaction score
0
First Language
French
Primarily Uses
RMVXA
Hello can you resend the gubid tactical battle system (gtbs 2.4) because the author website is down.. Thx in advance
 

Bub8013

Guest
Hey, love this battle system very much even with RPG Maker MV out, but I am running into some problems, like how all the sprites onscreen are invisible when in battle. Could someone help?Capture 1.PNG
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:
attack on titan final season is airing tomorrow, I'm excited and scared at the same time!

Forum statistics

Threads
105,882
Messages
1,017,231
Members
137,607
Latest member
Maddo
Top