GubiD's Tactical Battle System v2.4 for Ace

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GubiD

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GTBS is compatible with Yanfly's Command Equip, which achieves what you're looking for. 
 

lucofthewind

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Playing the demo, I found this to be the perfect solution as a army battle system.
 

When I dumped the scripts into my game, everything seems to be working well save for one problem. The Yami Engine Symphony - Battle Symphony addon Enemy Character Set causes the following error [GTBS] Game_Battler-A line 248 error.  It says NoMethodError, undefiend method '[]' for nil:NilClass. This happens on both a new game, and a game with a save game file.
 

BlissAuthority

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So, call me a noob and a moron because I'm the first and at times arguably the second, but... I can't find the download like for ver 2.4?  Halp?
 

Shrouded In Myth

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There's incompatibility with Tsukihime's Instance Items that wasn't in the previous version. Whenever a player character attacks

an error message pops up.

"Script '[GTBS] Sprite_ActionImage" line 421: Type Error occured.

can't clone NilClass"
 

user3k

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Can I actually attack in the map, like Final Fantasy Tactics? The attacks are being played in another map, with just the player and the enemy.
 

Engr. Adiktuzmiko

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I believe that's what it does, else it won't be fit to be called a Tactical Battle System
 

kara17

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Playing the demo, I found this to be the perfect solution as a army battle system.

When I dumped the scripts into my game, everything seems to be working well save for one problem. The Yami Engine Symphony - Battle Symphony addon Enemy Character Set causes the following error [GTBS] Game_Battler-A line 248 error.  It says NoMethodError, undefiend method '[]' for nil:NilClass. This happens on both a new game, and a game with a save game file.
You shouldn't need the enemy character set for version 2.4. The ability for an enemy to have a character set in the mini scenes is already included.

So, call me a noob and a moron because I'm the first and at times arguably the second, but... I can't find the download like for ver 2.4?  Halp?
It's on his site. http://redminedev.dyndns.org:8001/redmine/projects/0_010/news

Can I actually attack in the map, like Final Fantasy Tactics? The attacks are being played in another map, with just the player and the enemy.
In [GTBS] Interface Settings (which is under GTBS SETUP SECTION] around line 45/46 you should see  Use Mini Battle Scene. If you set that to false the characters will attack on the map.
 

lucofthewind

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Playing the demo, I found this to be the perfect solution as a army battle system.

When I dumped the scripts into my game, everything seems to be working well save for one problem. The Yami Engine Symphony - Battle Symphony addon Enemy Character Set causes the following error [GTBS] Game_Battler-A line 248 error.  It says NoMethodError, undefiend method '[]' for nil:NilClass. This happens on both a new game, and a game with a save game file.
You shouldn't need the enemy character set for version 2.4. The ability for an enemy to have a character set in the mini scenes is already included.
Hey there!

The Enemy Character Set addon is for battle symphony so enemies can have a character map instead of just a picture. If I disable this, then GTBS works just fine, but then battle symphony goes back to just having a picture.
 

kara17

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Hey there!

The Enemy Character Set addon is for battle symphony so enemies can have a character map instead of just a picture. If I disable this, then GTBS works just fine, but then battle symphony goes back to just having a picture.
Ooooh! You're using two battle systems in one game. My mistake, I should have read better.
 

GubiD

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Please post a support ticket on my site with a demo that has both scripts implemented to duplicate the error.  As I have time I will be writing patches to address these issues.  I am already working on the instance items one. :)
 

AnchyMorgan

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Could you upload it to MediaFire or something for those people who can't access your site? (I am one of those people.)
 

GasaiYuno

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I also cannot access the website at all either. Me and a friend want to use this.

Edit: I had to go to a cached version of the site to download this. 
 
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deilin

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A game im making with the engine is on steam workshop. You can see some things I've done with it. Had to do some script compatability changes.

The current upload is a bit awkward, but will have an update soon with more content.
 

mikesally

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"The easiest method is to use the script importer/exporter.  

1. First, open the new demo.  

2. Select the Import/Export script.  

3. Set Export to true.  

4. Test run the game to have it export the scripts. 

5. Copy the 'Scripts' folder from the Demo Project to your Project under the same name/location. 

6. Open the editor for your game. 

7. Select the Import/Export script. 

8. Set the IMPORT to true.

9. Test run your game.

10. It will import the scriprts (Note that your 'script sections' must be of the same name for them to import without reporting "missing headers")

11. Close your editor (without saving) and reopen. 

12. Your scripts have now been fully updated to the latest version. "

I did this but nothing copied over to my game. Any ideas?

 
 

deilin

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copy and paste one by one?
 

GubiD

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Those are the instructions from my website to upgrade from one gtbs to the next. However, fresh imports are still not working yet.  I mean, they should still import to your script editor, but you must exit the editor and reopen before they will show up.  Perhaps that was your issue. 
 

mikesally

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Okay I will just work off the demo. Also do all battlers have to be animated? Such for exampke. Large Snake is not in mini form. How would I be able to put that in mini form?
 

GubiD

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Only battlers with a 'ANIM' included in their names will even attempted to be animated.  Otherwise, they will use standard character set routines for displaying them.  You can look through the help to get more information in regards to that and other settings regarding GTBS general settings on my website
 
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