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- Jun 11, 2014
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Hello, you can remove button to rotate the map?
Hello, you can remove button to rotate the map?
thanksSorry guys. Website is back up now. It went down yesterday when I setup a new Terraria Server.
If you want to join in, join at Gubi.us.
rossovello,
yes, if you want to remove the rotate feature of Layy Meta, just visit the LM-GTBS Config section and comment out the IF case with the input check for the key you want to disable.
New Demo to come with 2.4.1! It will show case a lot more of the system. Well, hopefully![]()
The first part describes how to modify range for weapons. All done with note tags. So you can change the range, but also change things like if the weapon can be fired at a diagonal, or not, as well area of effect, and some other thingsWeapon range
range=[max_range, min_range, is_bow?, line_to_target?, AoE, vertical_range, vertical_aoe]
max_range, min_range: numerical; the maximum and minimum ranges in which an attack can be targeted, with this weapon equipped. 0 specifies the tile the unit is standing on.
is_bow?: true or false; if true, allows the weapon to target diagonal tiles within the minimum and maximum range, as long as BOW_LSHAPE in General Settings is true.
line_to_target?: true or false; if true, attacks with this weapon affect all possible targets between the attacker and the target tile.
AoE: numerical; determines the AoE of the skill; 0 would affect only the target tile, whilst 1 would affect directly-adjacent tiles in addition to the target.
vertical_range: integer; optional, the number of pixels upwards or downwards from the source tile that the attack will accept as a valid target tile. Only used by MGC's isometric battle engine, and only if max_range is more than 1.
vertical_aoe: integer; optional, the number of pixels upwards or downwards from the target tile that the attack will apply AoEs to. Only used by MGC's isometric battle engine, and only if AoE is 1 or more.
pid = spawn ($TEST ? 'Game.exe test' : 'Game')