Hi all, just been testing out this awesome battle system today and I seem to be getting to grips with it well enough at the moment...it's been a year since the last update though, anybody know if more are coming still?
That being said, it seems like a perfectly good and usable system in it's current, though I seem to be having once issue with it that I can't figure out. Could do with a bit of a help.
How can you make the enemy correctly cast support skills on his team?
For example, I tried to give a mob a Skill which increases Attack Power of a single ally (making sure to include the appropriate notetags to give it 5 range).
Simple enough in theory, except at first despite the target range being set to One Ally, he would cast it on the player party instead, rather than his own team (and ironically, the player would counter-attack as a thankyou for the attack buff, heh).
If I set the target range to One Enemy, he may cast it on either the player or the monster party (though usually the player).
I went to see if I could find anything in the scripts, and found a TARGET_FIENDLY_ONLY_SKILLS setting in the [GTBS] Skill Setup sub-script (and I only just noticed that "FIENDLY" is missing an R, in the actual script, is it programmed that way, or is it a typo?), so I added it to that list to see if it would help. The monster wouldn't cast it at all then, unless I have it on the HP Recover setting (instead of HP/MP Damage, etc), and a token 1 heal, but the monster still rarely uses it and only if a mob is below 50% HP (which I realise can be changed in another part of the script to 100%, but, universally, which would then make the mobs cast regular actual healing spells on dudes that didn't need it - which isn't ideal - if they cast them at all that is, haven't tried that yet!).
It seems like a bug, but these fixes don't really work, so is there a better solution to this problem any of you are aware off?
Thanks in advance for any advise or help.