DarkSearinox92

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I tried, out of curiosity, and went against this error using the GradientWipe script with crash


"texture.castToBaseTexture"


Incredibly, however, the particles-emitter works.

However, i see that pixi 6.0 has even been released. LOL we are already overtaken XD
 
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Abitkin

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I tried, out of curiosity, and went against this error using the GradientWipe script with crash


"texture.castToBaseTexture"


Incredibly, however, the particles-emitter works.

However, i see that pixi 6.0 has even been released. LOL we are already overtaken XD
6.0 is still a release candidate, not released yet. I wouldn't use it for production, nor should anyone else yet.

Once it has had time to settle, then maybe.

Also, I've updated my repo to PixiJS 5.3.7 as well as fixing JOIPlay compatibility. Someone contacted me about memory usage, I'm still looking into their changes.
 

DarkSearinox92

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6.0 is still a release candidate, not released yet. I wouldn't use it for production, nor should anyone else yet.

Once it has had time to settle, then maybe.

Also, I've updated my repo to PixiJS 5.3.7 as well as fixing JOIPlay compatibility. Someone contacted me about memory usage, I'm still looking into their changes.


Yeah, of course... however with 5.X there are too much things to check... on Rpg maker MV core and all engine, and the scripts...
 

Roult

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Hello and thank you for this plugin :)

I have performance problems with a light plugin (ocram), I plan to use the pixi update "4.5.4" to "5.xx", however I will have a question,

I just have to install the plugin and start it or do I have to follow the complete transformation guide in addition? To avoid doing the same thing twice, sorry I have a little trouble understanding
.


Thanks :)
 
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Abitkin

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Hello and thank you for this plugin :)

I have performance problems with a light plugin (ocram), I plan to use the pixi update "4.5.4" to "5.xx", however I will have a question,

I just have to install the plugin and start it or do I have to follow the complete transformation guide in addition? To avoid doing the same thing twice, sorry I have a little trouble understanding
.


Thanks :)
What I would do, instead of a plug in, is simply replace the files in www/js and www/js/lib with the ones I have on GitHub. You should be keeping your project in Git anyways, so backing those changes out if they don't work properly should be trivial.
 

Restart

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What I would do, instead of a plug in, is simply replace the files in www/js and www/js/lib with the ones I have on GitHub. You should be keeping your project in Git anyways, so backing those changes out if they don't work properly should be trivial.
Tried this and it seems to have destroyed the built-in layering
eHZuf9k.png


Here's a minimal test project

I hope it's just something obvious that I messed up.


EDIT: 5.3.0 (this version: https://fenixenginemv.gitlab.io/guides/pixi5-upgrade.html ) works for layering, though it still has the singleletter textbox bug. I think there's a bug in the 5.3.3 build on your github
 
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