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- Jul 12, 2015
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Hello how is everyone!
I'm moving onto something that I've been pondering for a long time and aswell as searching for plugins for a script to be suitable for gun weapon types.
For example I am looking for a plugin that can allow guns to fire at a specific amount such as single shot or burst fire etc. I had also figured that at random the item can sometimes call for a different animation to simulate a different sound effect so it's not boring to hear in every fight. I was also curious to know if there could be a cap limit aswell- for example if i had a gun that could fire at a maximum of 30 rounds and to simulate that the magazine is now empty and must be reloaded- followed by a reload sound effect appropriate of the gun type.....
For example
Single shot= 1 ( or maybe 5 more carefully aimed shots that still do individual dmg )
Burst fire= 10 ( more inaccurate but still deals dmg 10 times )
after 30 rounds are used = equals reload sound effect.
And if this is possible- could enemies have the simulated effect?
I'm more of an idea person and a creator in graphics and story etc- but I suck at understanding this new type of scripting. Is anyone here willing to help me out?
I'm moving onto something that I've been pondering for a long time and aswell as searching for plugins for a script to be suitable for gun weapon types.
For example I am looking for a plugin that can allow guns to fire at a specific amount such as single shot or burst fire etc. I had also figured that at random the item can sometimes call for a different animation to simulate a different sound effect so it's not boring to hear in every fight. I was also curious to know if there could be a cap limit aswell- for example if i had a gun that could fire at a maximum of 30 rounds and to simulate that the magazine is now empty and must be reloaded- followed by a reload sound effect appropriate of the gun type.....
For example
Single shot= 1 ( or maybe 5 more carefully aimed shots that still do individual dmg )
Burst fire= 10 ( more inaccurate but still deals dmg 10 times )
after 30 rounds are used = equals reload sound effect.
And if this is possible- could enemies have the simulated effect?
I'm more of an idea person and a creator in graphics and story etc- but I suck at understanding this new type of scripting. Is anyone here willing to help me out?
