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- Nov 2, 2014
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Hi. I want to mention sort of an idea I had for guns in a scifi game I'm working on. You tell me if it sounds interesting or not. Here I go:
In my game, each character can have two weapons. A melee one, that is used when the player selects 'Attack', and a gun weapon. Attack makes the player attack with a melee weapon (knuckles, sword, etc), costs nothing. The gun weapon adds a 'Gun' command, which in turn lists a few shooting options. These options largely depend on the gun equipped. The gun itself is just an Accesory item that adds these skills if worn. Gun skills spend TP, meaning it doesn't matter what LV is your character. Guns generally attack sooner than swords, too. Guns will also do some high damage even if used by low LV characters, though TP tends to be spent fast, and to reload, needs some semi-pricey items (Or by sleeping at an Inn, complimentary ammo
). MP is used for skills other than guns, skills that are actually tied to character LV (kung fu, 'magic', etc). With this I seek to make guns more realistic: it shouldn't make a difference if a gun is fired by a skinny dude or by a giant ogre. Also avoids the constant 'Attack' button mashing. And if your gun is junk, it will still be junk if you are LV99. 
Thoughts?
In my game, each character can have two weapons. A melee one, that is used when the player selects 'Attack', and a gun weapon. Attack makes the player attack with a melee weapon (knuckles, sword, etc), costs nothing. The gun weapon adds a 'Gun' command, which in turn lists a few shooting options. These options largely depend on the gun equipped. The gun itself is just an Accesory item that adds these skills if worn. Gun skills spend TP, meaning it doesn't matter what LV is your character. Guns generally attack sooner than swords, too. Guns will also do some high damage even if used by low LV characters, though TP tends to be spent fast, and to reload, needs some semi-pricey items (Or by sleeping at an Inn, complimentary ammo
Thoughts?


