RMVXA Gybonis

koban21

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GYBONIS

INTRO
It has taken me many months of work and a lot of revisions, but I have finally gotten my project far enough in development where I’m ready to show it off. I’ve been working on Gybonis for a very long time. It has undergone many revisions over several years, and at one point, I almost put it down for good. But then I discovered RPG Maker, and realized, I can make this work in this engine. The demo available now, is the result of several months of work and many years of story revisions that have evolved into what I think is the best possible way I can show my game.

PLOT
The game takes place in the fictional land of Gybonis. Gybonis has always been considered among the bordering countries THE place to go if you needed to relax. It was once considered the most peaceful land around. But then a new face Baxtrob (see character section below) comes onto the scene and ruins all of it. Baxtrob is considered mentally unstable but was thrusted into the position anyway. Baxtrob’s nephew, KoBan, considered the move a bad idea by his father, Pallius. Koban voiced these concerns but was ignored. Koban quickly made plans to try and reinforce his domain, Asphodel as he felt Baxtrob’s mental instability will cause him to declare war. Without a clear motive though, it would make no sense. But Koban wasn’t taking any risks. After several months, Koban’s fears were realized. This war took place over 5 years before suddenly stopping. And no one knew why.

You then take on the role of Arcane, a new hire to Baxtrob. Initially you are loyal to Baxtrob, obeying his orders and doing what needs to be done to serve him. But an incident while working, causes Baxtrob to label you a traitor. You must then escape Baxtrob’s domain, and flee the city. From there you must track down an old leader who’s gone into hiding, with the hope that he can help stop whatever Baxtrob’s become. Are you prepared to take on the challenge?

FEATURES
Lottery System

Bank System

Unique Boss Battles

Several Side missions

Interesting Characters

Engaging Story

SCREENSHOTS
armory.png Diner.png Lab1.png lunavillage.png

CREDITS
Futuristic Tiles
[Copyright](C) 2012 ENTERBRAIN, INC; artist Celianna

Sci-fi Sound effects
[Copyright](C) 2014 DEGICA, LLC
Musician: Joel Steudler

Frontier Works Hero and BGM Pack
[Copyright]
(C) 2014 Frontier Works
Distributed and published by DEGICA Co., LTD

All other tiles
Enterbrain

Music
Enterbrain
(C) 2014 Frontier Works

Cinematic Soundtrack
[Copyright](C) 2013 Joel Steudler

Scripts
Enterbrain
modern algebra (rmrk.net)

DEMO
http://www.mediafire.com/file/7tlobcs4t2nv1vc/Gybonis.exe

Any feedback is welcome. Thank you for taking the time to look at my game.
 
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koban21

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Wanted to inform everyone I've updated the demo link. It has a few minor fixes pointed out to me by some of my playtesters.
 

Kes

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You have a number of points in your story which could develop in several different and interesting ways e.g. conflict between father and son; the difficulties of knowing who to trust and when; who and what should we be loyal to? what happens if loyalties conflict? themes of betrayal etc. etc. So you've given yourself a good scope to be creative in how you approach this.

If I could make one suggestion, it would be to make your interior maps a lot smaller. They are then easier to fill in interesting ways without having to overload them with odd items just to fill the space. I did a very fast copy/paste job in GIMP to show a bit of what I mean. Because it's copy/paste you can see things like the edge of the counter behind the 2 suits of armor that I moved, but I hope you'll overlook things like that. It's more about the use of space. With a bit more re-arranging you could reduce the size even further. This is just a quick example.

upload_2018-2-24_10-48-53.png

You might also like to consider including windows and/or lamps on the back wall because they will need light.

Good luck with your project.
 

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