- Joined
- Jul 11, 2015
- Messages
- 28
- Reaction score
- 8
- First Language
- English
- Primarily Uses
I'm trying to recreate the "Protect Break" state, "Data Drain" skill, "Infection Levels" and "Data Bugs" from the (dot)Hack// Series of games but I have no idea how to actually go about doing it. Once a normal monster is down to about 10-25% HP it will gain the Protect Break state, this state allows the player to use Data Drain on them and them only. Data drain costs 10MP and upon its use will extract an item from the monster, which should be exclusive to Data Drain. Once the item is extracted the monster will be transformed into another full health monster that is typically extremely weak. However there is a catch. Each time Data Drain is used the player's Infection Level will rise, this should probably be an actor specific variable displayed in the Status Screen. As the Infection Level rises the chance and severity of side effect also rises, only 1 side effect can occur per use. These side effects start off (0-24%) as HP/MP Restoration for whole party (the only good side effect), mere debuffs (only to user), basic status inflictions (only to user) and slight loss of exp (only to user). 25-49% can inflict all of the previous plus basic status infliction (whole party), party losing 50% HP or MP and twice the exp loss (for the user). 50-74% can inflict all of the previous plus 3 times the original exp loss. 75-99% can inflict all of the previous plus 4 times the original exp loss and HP & SP down to 1 (for entire party). 100% is where things get fun (or evil), all of the previous can happen plus 5 times the exp loss, loss of 1 item permanently (except key and equipped items) and (best of all) a "System Error" (instant GAME OVER).
As for the final thing "Data Bugs". These were bosses with "glitched out" names and HP values and had infinate health. Every time they were attacked their HP value would change to another random "glitched out" value but their actual HP would never actually drop (ie. Yanfly's Health Bar plugin wouldn't show a drop in HP even though damage values appeared over the Data Bug). The only way to kill them would be to keep attacking them, for arguments sake lets say 10 times, until the Protect Break effect occurs. Once it's got Protect Break the player can use Data Drain, which would yield an exclusive item as normal, to turn it into a full health Normal Version (aka a beatable version) of the Boss in question.
From what I can imagine this could be done using most of Yanfly's already existing Plugins, which is why it's not a plugin request.
As for the final thing "Data Bugs". These were bosses with "glitched out" names and HP values and had infinate health. Every time they were attacked their HP value would change to another random "glitched out" value but their actual HP would never actually drop (ie. Yanfly's Health Bar plugin wouldn't show a drop in HP even though damage values appeared over the Data Bug). The only way to kill them would be to keep attacking them, for arguments sake lets say 10 times, until the Protect Break effect occurs. Once it's got Protect Break the player can use Data Drain, which would yield an exclusive item as normal, to turn it into a full health Normal Version (aka a beatable version) of the Boss in question.
From what I can imagine this could be done using most of Yanfly's already existing Plugins, which is why it's not a plugin request.
