- Joined
- Mar 17, 2012
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This is not likely to be the first project I work on or anything because it's a bit complex, but I thought I'd toss this out there anyway.
Basically, I had an idea for a game where all the characters are modern day teens and young adults playing an mmo together. The main character is new to the game, he makes friends with a few other members of the party and they either form a guild together or join an already established guild and go on quests together and have fun together for a bit, but then weird things begin happening in the game that the player tries to investigate only to discover that, similar to .Hack, there's a lot more to the game and the people who made it than it seems. (This is all still very early planning stages, so I'm being kinda vague here)
I'm mostly looking for ideas what kinds of game mechanics and battle system I should use for a game like that. I'd been considering Moghunter's Chrono Engine for a more action rpg like experience that still allows a party to fight with you, but that'd be a lot of work (though of course that's part of why I'm not considering this for my first project). I'd also considered Frogboy's Race Core and probably Talent Core since most modern MMORPGs have multiple playable races and professions and probably Yanfly's class change core for branching classes (Like in Rangarok Online and several other Eastern MMOs). Is there anything else I should consider using? Or any alternate ideas for battle systems besides Chrono Engine?
Basically, I had an idea for a game where all the characters are modern day teens and young adults playing an mmo together. The main character is new to the game, he makes friends with a few other members of the party and they either form a guild together or join an already established guild and go on quests together and have fun together for a bit, but then weird things begin happening in the game that the player tries to investigate only to discover that, similar to .Hack, there's a lot more to the game and the people who made it than it seems. (This is all still very early planning stages, so I'm being kinda vague here)
I'm mostly looking for ideas what kinds of game mechanics and battle system I should use for a game like that. I'd been considering Moghunter's Chrono Engine for a more action rpg like experience that still allows a party to fight with you, but that'd be a lot of work (though of course that's part of why I'm not considering this for my first project). I'd also considered Frogboy's Race Core and probably Talent Core since most modern MMORPGs have multiple playable races and professions and probably Yanfly's class change core for branching classes (Like in Rangarok Online and several other Eastern MMOs). Is there anything else I should consider using? Or any alternate ideas for battle systems besides Chrono Engine?
