Halt and Unhalt All Event Movement

Discussion in 'RGSS Scripts (RMXP)' started by PK8, Jun 28, 2012.

  1. PK8

    PK8 I sense there's something in the wind... Veteran

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    Halt / Unhalt All Event Movement

    Introduction

    This quickly written script lets users halt, unhalt, and toggle the halted state of all events (with the exception of any that may have been specified within the calls) with just a few quick script calls.

    Features

    • Halt all events with the exception of a few IDs specified in an array.
    • Unhalt all events with the exception of a few IDs specified in an array.
    • Toggle halt state of all events with the exception of some IDs set in an array.

    Script

    Halt and Unhalt All Event Movement (RMXP)

    Instructions

    It's all in the header.

    Thanks

    Kore, Bird_Eater, SolarGale, and Bravo2Kilo for viewing the stream.

    Author's Notes

    This originally started off as an attempt to replicate RPG Maker 2003's Halt Movement event command. When I was trying to look at how it worked (maybe I applied the event command wrong, or maybe I just misread it), nothing really halted. Trying to find a few ways didn't result in much so I threw my hands up and said "forget it."

    I hope people enjoy it all the same, even if it doesn't exactly replicate an event command from an older maker.
     
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