Oopsie. Relieved to know double posts are ok as long as they're updates, but I'll try to avoid that from now on wohaha!
@dream3r, thanks a bunch! as of now... yes, it seems like it, i did have a whole team before i left the project a few years ago, some of them have become busy with other things so they couldn't tend to help out anymore. although i hope to contact them again in the near future, im also glad im able to recruit new willing members for HF
over which i want to introduce
cwglassmusic as he will be making the new soundtracks, check out two of what he already has composed for us (love the fact he's able to come up with them in such a short period of time) in our
wordpress post!
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about the bachelors and bachelorettes, ive been considering it actually! my brother suggested to make it some sort of an "easter egg" where you need to find a thing in the game to tick the option where it'll be possible to marry regardless of their gender.
thanks so much for sharing the art on your twitter! that's a lot of retweets!
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edit:
Known Issues:
04/01/15
- Game becomes incredibly laggy when there are too many plots/crops on the map. [04/12/15: figured they also happen to be lag due to the amount of parallel processes]
- Needs to fix the way the sprite picks up items (with Sinmora's Pick-Up and Gift Script) [04/12/15: FIXED]
- Needs a script that has multiple Action Trigger buttons, similar to the script by Tsukihime for RPGVXA [04/12/15: FIXED/no longer needed as of the moment]
- Needs a script that completely 'deletes' an event from the map.
- Still using the default menu.
- No random weeds/branches/stones yet