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Lunarea

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HolidayBanner.png

'Tis the season of sharing ...

... and our very talented staff would love to share some special things with you!

Starting Thursday, December 20th at 8am PST (11am EST, 4pm GMT+0) we will be holding a holiday event. Like the 12 days of Christmas, we will be giving 12 special gifts - one new gift every hour. We will also be giving away some free Steam VXAce keys and free resource packs.

Get into the holiday spirit, and get your wishlists ready!

Gift #1

From Lunarea:

Fireplace_byLunarea.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

Gift #2

From Scinaya:

ReindeerNoHorns_byScinaya.png
ReindeerNoHornsBlueNose_byScinaya.png
ReindeerNoHornsRedNose_byScinaya.png


ReindeerHorns_byScinaya.png
ReindeerHornsBlueNose_byScinaya.png
ReindeerHornsRedNose_byScinaya.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Scinaya

Gift #3

From Lunarea:

ModernIcons_byLunarea.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

Gift #4

From Yami and Archeia_Nessiah:

1. Fancy Death

Code:
#==============================================================================
#  ▼ Fancy Death
# -- Last Updated: 2012.12.18
# -- Level: Nothing
# -- Requires: n/a
# -- Collaboration: Yami, Archeia_Nessiah
#==============================================================================

$imported = {} if $imported.nil?
$imported["YN-FancyDeath"] = true

#==============================================================================
#  ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.12.18 - Started and Finished Script.
#
#==============================================================================
#  ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script allows you to use battle animations for enemy death.
#
#==============================================================================
#  ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Add in the enemy's notebox:
# <animation collapse: id>
#
# To install this script, open up your script editor and copy/paste this script
# to an open slot below  ▼ Materials but above  ▼ Main. Remember to save.
#
#==============================================================================
#  ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#==============================================================================

#==============================================================================
# ▼ Regular Exp[B][/B]ression
#==============================================================================

module REGEXP
module ANIMATION_COLLAPSE
ANIMATION_COLLAPSE = /<(?:ANIMATION_COLLAPSE|animation collapse):[ ]*(\d+)/i
end # ANIMATION_COLLAPSE
end # REGEXP

#==============================================================================
# ▼ DataManager
#==============================================================================

module DataManager

#--------------------------------------------------------------------------
# alias method: load_database
#--------------------------------------------------------------------------
class <<self; alias load_database_animation_collapse load_database; end
def self.load_database
load_database_animation_collapse
initialize_animation_collapse
end

#--------------------------------------------------------------------------
# new method: initialize_animation_collapse
#--------------------------------------------------------------------------
def self.initialize_animation_collapse
groups = [$data_actors, $data_classes, $data_enemies]
groups.each { |group|
group.each { |obj|
next if obj.nil?
obj.initialize_animation_collapse
}
}
end

end # DataManager

#==============================================================================
# ▼ RPG::BaseItem
#==============================================================================

class RPG::BaseItem

#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :animation_collapse

#--------------------------------------------------------------------------
# new method: initialize_animation_collapse
#--------------------------------------------------------------------------
def initialize_animation_collapse
self.note.split(/[\r\n]+/).each { |line|
case line
when REGEXP::ANIMATION_COLLAPSE::ANIMATION_COLLAPSE
@animation_collapse = $1.to_i
end
}
end

end # RPG::BaseItem

#==============================================================================
# ▼ Game_Actor
#==============================================================================

class Game_Actor < Game_Battler

#--------------------------------------------------------------------------
# alias method: perform_collapse_effect
#--------------------------------------------------------------------------
alias animation_collapse_perform_collapse_effect perform_collapse_effect
def perform_collapse_effect
animation_collapse_perform_collapse_effect
#---
if $game_party.in_battle
collapse_id = [actor.animation_collapse, self.class.animation_collapse].compact[0]
@animation_id = collapse_id unless collapse_id.nil?
SceneManager.scene.wait_for_animation
end
end

end # Game_Actor

#==============================================================================
# ▼ Game_Enemy
#==============================================================================

class Game_Enemy < Game_Battler

#--------------------------------------------------------------------------
# alias method: perform_collapse_effect
#--------------------------------------------------------------------------
alias animation_collapse_perform_collapse_effect perform_collapse_effect
def perform_collapse_effect
animation_collapse_perform_collapse_effect
#---
collapse_id = enemy.animation_collapse
@animation_id = collapse_id unless collapse_id.nil?
SceneManager.scene.wait_for_animation
end

end # Game_Enemy
Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Archeia_Nessiah, Yami

Gift #5

From Despain:

ziggurat_byDespain.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Despain

From Lunarea:

MayanTree_byLunarea.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

Gift #6

From PandaMaru:

redhatpanda_byMaruPanda.png


frosty_byMaruPanda.png
badelf_byMaruPanda.png
shoemimic_byPandaMaru.png
xmasbombs_byPandaMaru.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: PandaMaru

Gift #7

From Lunarea:

Alien_Tree-byLunarea.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

Gift #8

From Timmah:

Animated Stocking Stuffers.rar

or Download from Download Center

Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Timmah

Gift #9

From Yami and Archeia_Nessiah:

NPC Patrol

Code:
#==============================================================================
#  ▼ NPC Patrol
# -- Last Updated: 2012.09.14
# -- Level: Nothing
# -- Requires: n/a
# -- Collaboration: Yami, Archeia_Nessiah
#==============================================================================

$imported = {} if $imported.nil?
$imported["YN-NPCPATROL"] = true

#==============================================================================
#  ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.12.18 - Started and Finished Script.
#
#==============================================================================
#  ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This is a script that returns an old, but useful, function of RPG Maker 2003.
# You can set events to keep moving to an area back and forth until they hit a
# a block. Very useful for Soldier NPCs that loves patrolling.
#
#==============================================================================
#  ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Add the following through Event Control -> Comment on the desired event you
# want to patrol.
#
# To move horizontally: <patrol hor>
# To move vertically: <patrol ver>
#
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials but above ▼ Main. Remember to save.
#
#==============================================================================
#  ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#==============================================================================

class Game_Event < Game_Character

def note
begin
data = []
@page.list.each do |item|
next unless item && (item.code == 108 || item.code == 408)
data.push(item.parameters[0])
end
return data
rescue
return []
end
end

def patrol_hor?; note.include?("<patrol hor>"); end
def patrol_ver?; note.include?("<patrol ver>"); end

alias yami_patrol_event_update_self_movement update_self_movement
def update_self_movement
yami_patrol_event_update_self_movement
if @stop_count > stop_count_threshold
if patrol_hor?
set_direction([6,4].sample) unless [6,4].include?(@direction)
set_direction(4) if @direction == 6 && !passable?(@x, @y, 6)
set_direction(6) if @direction == 4 && !passable?(@x, @y, 4)
move_forward
return
end
#---
if patrol_ver?
set_direction([8,2].sample) unless [8,2].include?(@direction)
set_direction(2) if @direction == 8 && !passable?(@x, @y, 8)
set_direction(8) if @direction == 2 && !passable?(@x, @y, 2)
move_forward
return
end
end
end

end
Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Archeia_Nessiah, Yami

Gift #10

From Scinaya:

SkeleReindeer_byScinaya.png
SkeleReindeerHorns_byScinaya.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Scinaya

Gift #11

From Lunarea:

SantaSleigh_byLunarea.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

Gift #1

From Fomar0153:

A Script

http://pastebin.com/raw.php?i=Ycaz62sE

It lets you use regions to make parts of the map jumpable (rather than having a series of touch events).

Demo link: https://dl.dropbox.com/u/74816991/Members%2B%20Dec.zip

Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Fomar0153

From Moon:

XmasSteamCarsB1_byMoon.png


Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Moon

------

Prize Winners:

1- slimmmeiske2 wins a Steam RPGMaker VX Ace key!

2- Zeuzio wins a High Fantasy Resource Pack!

3- Serrure wins a Samurai VX Resource Pack!

4- Robin wins a Futuristic Pack! Exchanged for Store Credit.

5- Venka wins Arabian Nights Resource Pack!

6- mrblackdx wins a Steam RPGMaker VX Ace key!

7- Jaide wins a Futuristic Resource Pack!

8- Yvonne_Eva wins a Music Pack!

9- ChrisPL - wins a High Fantasy Resource Pack

10- mlogan - wins Arabian Nights Resource Pack

11- QiisNii wins a Steam RPGMaker VX Ace key!

12- Stranger2Night wins a Steam RPGMaker VX Ace key!

13- Tnsumi wins a Steam RPGMaker VX Ace key!

14- Indrah wins a Futuristic Resource Pack!

15- hyde9318 wins a Futuristic Resource Pack!

16- Pokeymon wins a Futuristic Resource Pack!
 

Attachments

  • Animated Stocking Stuffers.rar
    319 bytes · Views: 57
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Puppet of Fate

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Question, if we win something but already have it, say a Steam key for RPG Maker VX Ace, are we allowed to regift it for a friend?
 

ShinGamix

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by tomorrow you mean 24 hrs from that post @ 7;21 pm?

Contest edit

favorite holiday tradition

-Sleeping in and staying home with my familt and pets. and the FOOD!

(getting time off from work and being able to spend time with my family and friends for more than a few hours.)

My Wishlist from Luna Clause!

Futuristic tileset

Arabian Nights Set

10$ store credit good for a future purchase

I want to thank.

Lunarea for all her hard work not just on tiles

Celianna for all here hard work and the tiles (and not being mean to me this year!)

Touchfuzzy for touching all those fuzzies

Members+ for plus-ing us up

All 350 lurking in this topic

and to Deciga for so much RPG Maker Support!

 
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Jaide

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Yay! Can't wait to hear details! :3
 
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It's always nice with a community has little things like this for the holidays. Good times.
 

whataface2

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And I have to be in the hospital for surgery tomorrow. :(
 

Spiral_Thoughts

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I just received word of this via e-mail and...this might be sad, but...I hadn't realized there was a forum on this website. Now I know where to go for all my RPG MAKER XP woes. I really hope to win a copy of RPG MAKER VX ACE . . . from the free trial, I realized I am better at using RPG MAKER VX ACE than RPG MAKER XP. I keep staring at the RPG MAKER VX ACE on the Steam Store...lusting after it...waiting for the moment when I'll have the funds TO STRIKE.

Maybe that won't be necessary anymore.
 
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Jomarcenter

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how this event will work?
 

Chelinka

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Same as Spiral, waiting for the funds to nab VX Ace. So I will not be missing this opportunity.
 

kabuto202

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Posting here, for chance of free **** and what not.
 

heroscratch

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hah, at work for the entire ordeal. gg, maybe next year ;)
 

Kaiser

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Suddenly the Lurkers emerge from the depths! 351 guests and some users I never even heard of!
 

Kestal

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This is quite excellent. I have VX Ace already (though not on Steam) but I'm definitely intrigued at the idea of winning resources.
 

mbncd

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It's already almost 4pm on the 20th by Aussie EST, let's go~ "Please" of course ^_^
 

Winston

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What if we already got RPG Maker? Can we at least exchange it for resources?
 
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Cool. But I already own all the resource packs and ace... Something new to use would be awesome though. I could always try to do something though my efforts might not be so good. Lol
 
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"Do this task for me, and you will be allowed to eat your weight in gold as a reward".
Hmm. Like. I do art things. But, every time I try to make a logo I keep thinking about how awesome it would be if I was not doing it. That may go into the outsource pile. :kaothx:
I put lights up in my living room! And, a stego with hats ^-^
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Yo, anybody seen this yet?
At what stage are you?

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