Happy Holidays Event

Discussion in 'Community Announcements and Events' started by Lunarea, Dec 20, 2012.

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  1. Lunarea

    Lunarea Artist Global Mod

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    [​IMG]

    'Tis the season of sharing ...

    ... and our very talented staff would love to share some special things with you!

    Starting Thursday, December 20th at 8am PST (11am EST, 4pm GMT+0) we will be holding a holiday event. Like the 12 days of Christmas, we will be giving 12 special gifts - one new gift every hour. We will also be giving away some free Steam VXAce keys and free resource packs.

    Get into the holiday spirit, and get your wishlists ready!

    Gift #1

    From Lunarea:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

    Gift #2

    From Scinaya:

    [​IMG][​IMG][​IMG]

    [​IMG][​IMG][​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Scinaya

    Gift #3

    From Lunarea:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

    Gift #4

    From Yami and Archeia_Nessiah:

    1. Fancy Death

    Code:
    
    #==============================================================================
    #  ▼ Fancy Death
    # -- Last Updated: 2012.12.18
    # -- Level: Nothing
    # -- Requires: n/a
    # -- Collaboration: Yami, Archeia_Nessiah
    #==============================================================================
    
    $imported = {} if $imported.nil?
    $imported["YN-FancyDeath"] = true
    
    #==============================================================================
    #  ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.12.18 - Started and Finished Script.
    #
    #==============================================================================
    #  ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script allows you to use battle animations for enemy death.
    #
    #==============================================================================
    #  ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # Add in the enemy's notebox:
    # <animation collapse: id>
    #
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below  ▼ Materials but above  ▼ Main. Remember to save.
    #
    #==============================================================================
    #  ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    #==============================================================================
    
    #==============================================================================
    # ▼ Regular Exp[B][/B]ression
    #==============================================================================
    
    module REGEXP
    module ANIMATION_COLLAPSE
    ANIMATION_COLLAPSE = /<(?:ANIMATION_COLLAPSE|animation collapse):[ ]*(\d+)/i
    end # ANIMATION_COLLAPSE
    end # REGEXP
    
    #==============================================================================
    # ▼ DataManager
    #==============================================================================
    
    module DataManager
    
    #--------------------------------------------------------------------------
    # alias method: load_database
    #--------------------------------------------------------------------------
    class <<self; alias load_database_animation_collapse load_database; end
    def self.load_database
    load_database_animation_collapse
    initialize_animation_collapse
    end
    
    #--------------------------------------------------------------------------
    # new method: initialize_animation_collapse
    #--------------------------------------------------------------------------
    def self.initialize_animation_collapse
    groups = [$data_actors, $data_classes, $data_enemies]
    groups.each { |group|
    group.each { |obj|
    next if obj.nil?
    obj.initialize_animation_collapse
    }
    }
    end
    
    end # DataManager
    
    #==============================================================================
    # ▼ RPG::BaseItem
    #==============================================================================
    
    class RPG::BaseItem
    
    #--------------------------------------------------------------------------
    # * Public Instance Variables
    #--------------------------------------------------------------------------
    attr_accessor :animation_collapse
    
    #--------------------------------------------------------------------------
    # new method: initialize_animation_collapse
    #--------------------------------------------------------------------------
    def initialize_animation_collapse
    self.note.split(/[\r\n]+/).each { |line|
    case line
    when REGEXP::ANIMATION_COLLAPSE::ANIMATION_COLLAPSE
    @animation_collapse = $1.to_i
    end
    }
    end
    
    end # RPG::BaseItem
    
    #==============================================================================
    # ▼ Game_Actor
    #==============================================================================
    
    class Game_Actor < Game_Battler
    
    #--------------------------------------------------------------------------
    # alias method: perform_collapse_effect
    #--------------------------------------------------------------------------
    alias animation_collapse_perform_collapse_effect perform_collapse_effect
    def perform_collapse_effect
    animation_collapse_perform_collapse_effect
    #---
    if $game_party.in_battle
    collapse_id = [actor.animation_collapse, self.class.animation_collapse].compact[0]
    @animation_id = collapse_id unless collapse_id.nil?
    SceneManager.scene.wait_for_animation
    end
    end
    
    end # Game_Actor
    
    #==============================================================================
    # ▼ Game_Enemy
    #==============================================================================
    
    class Game_Enemy < Game_Battler
    
    #--------------------------------------------------------------------------
    # alias method: perform_collapse_effect
    #--------------------------------------------------------------------------
    alias animation_collapse_perform_collapse_effect perform_collapse_effect
    def perform_collapse_effect
    animation_collapse_perform_collapse_effect
    #---
    collapse_id = enemy.animation_collapse
    @animation_id = collapse_id unless collapse_id.nil?
    SceneManager.scene.wait_for_animation
    end
    
    end # Game_Enemy
    Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Archeia_Nessiah, Yami

    Gift #5

    From Despain:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Despain

    From Lunarea:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

    Gift #6

    From PandaMaru:

    [​IMG]

    [​IMG][​IMG][​IMG][​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: PandaMaru

    Gift #7

    From Lunarea:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

    Gift #8

    From Timmah:

    Animated Stocking Stuffers.rar

    or Download from Download Center

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Timmah

    Gift #9

    From Yami and Archeia_Nessiah:

    NPC Patrol

    Code:
    #==============================================================================
    #  ▼ NPC Patrol
    # -- Last Updated: 2012.09.14
    # -- Level: Nothing
    # -- Requires: n/a
    # -- Collaboration: Yami, Archeia_Nessiah
    #==============================================================================
    
    $imported = {} if $imported.nil?
    $imported["YN-NPCPATROL"] = true
    
    #==============================================================================
    #  ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.12.18 - Started and Finished Script.
    #
    #==============================================================================
    #  ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This is a script that returns an old, but useful, function of RPG Maker 2003.
    # You can set events to keep moving to an area back and forth until they hit a
    # a block. Very useful for Soldier NPCs that loves patrolling.
    #
    #==============================================================================
    #  ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # Add the following through Event Control -> Comment on the desired event you
    # want to patrol.
    #
    # To move horizontally: <patrol hor>
    # To move vertically: <patrol ver>
    #
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials but above ▼ Main. Remember to save.
    #
    #==============================================================================
    #  ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    #==============================================================================
    
    class Game_Event < Game_Character
    
    def note
    begin
    data = []
    @page.list.each do |item|
    next unless item && (item.code == 108 || item.code == 408)
    data.push(item.parameters[0])
    end
    return data
    rescue
    return []
    end
    end
    
    def patrol_hor?; note.include?("<patrol hor>"); end
    def patrol_ver?; note.include?("<patrol ver>"); end
    
    alias yami_patrol_event_update_self_movement update_self_movement
    def update_self_movement
    yami_patrol_event_update_self_movement
    if @stop_count > stop_count_threshold
    if patrol_hor?
    set_direction([6,4].sample) unless [6,4].include?(@direction)
    set_direction(4) if @direction == 6 && !passable?(@x, @y, 6)
    set_direction(6) if @direction == 4 && !passable?(@x, @y, 4)
    move_forward
    return
    end
    #---
    if patrol_ver?
    set_direction([8,2].sample) unless [8,2].include?(@direction)
    set_direction(2) if @direction == 8 && !passable?(@x, @y, 8)
    set_direction(8) if @direction == 2 && !passable?(@x, @y, 2)
    move_forward
    return
    end
    end
    end
    
    end
    Terms of use: Free for use in any RPG Maker/IGM, non-commercial and commercial use! Credits: Archeia_Nessiah, Yami

    Gift #10

    From Scinaya:

    [​IMG][​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Scinaya

    Gift #11

    From Lunarea:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Lunarea

    Gift #1

    From Fomar0153:

    A Script

    http://pastebin.com/raw.php?i=Ycaz62sE

    It lets you use regions to make parts of the map jumpable (rather than having a series of touch events).

    Demo link: https://dl.dropbox.com/u/74816991/Members%2B%20Dec.zip

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Fomar0153

    From Moon:

    [​IMG]

    Terms of use: Free for use in any RPG Maker/IGM, non-commercial use only! Credits: Moon

    ------

    Prize Winners:

    1- slimmmeiske2 wins a Steam RPGMaker VX Ace key!

    2- Zeuzio wins a High Fantasy Resource Pack!

    3- Serrure wins a Samurai VX Resource Pack!

    4- Robin wins a Futuristic Pack! Exchanged for Store Credit.

    5- Venka wins Arabian Nights Resource Pack!

    6- mrblackdx wins a Steam RPGMaker VX Ace key!

    7- Jaide wins a Futuristic Resource Pack!

    8- Yvonne_Eva wins a Music Pack!

    9- ChrisPL - wins a High Fantasy Resource Pack

    10- mlogan - wins Arabian Nights Resource Pack

    11- QiisNii wins a Steam RPGMaker VX Ace key!

    12- Stranger2Night wins a Steam RPGMaker VX Ace key!

    13- Tnsumi wins a Steam RPGMaker VX Ace key!

    14- Indrah wins a Futuristic Resource Pack!

    15- hyde9318 wins a Futuristic Resource Pack!

    16- Pokeymon wins a Futuristic Resource Pack!
     

    Attached Files:

    Last edited by a moderator: Dec 21, 2012
    #1
  2. Puppet of Fate

    Puppet of Fate Master Puppeteer Veteran

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    Question, if we win something but already have it, say a Steam key for RPG Maker VX Ace, are we allowed to regift it for a friend?
     
    #2
  3. Lunarea

    Lunarea Artist Global Mod

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    I will answer that tomorrow, when details on how you can participate are unveiled. :)
     
    #3
  4. Puppet of Fate

    Puppet of Fate Master Puppeteer Veteran

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    Alright I'll be waiting! :3
     
    #4
  5. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

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    by tomorrow you mean 24 hrs from that post @ 7;21 pm?

    Contest edit

    favorite holiday tradition

    -Sleeping in and staying home with my familt and pets. and the FOOD!

    (getting time off from work and being able to spend time with my family and friends for more than a few hours.)

    My Wishlist from Luna Clause!

    Futuristic tileset

    Arabian Nights Set

    10$ store credit good for a future purchase

    I want to thank.

    Lunarea for all her hard work not just on tiles

    Celianna for all here hard work and the tiles (and not being mean to me this year!)

    Touchfuzzy for touching all those fuzzies

    Members+ for plus-ing us up

    All 350 lurking in this topic

    and to Deciga for so much RPG Maker Support!

     
    Last edited by a moderator: Dec 21, 2012
    #5
  6. Lunarea

    Lunarea Artist Global Mod

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    ;)
     
    Last edited by a moderator: Dec 20, 2012
    #6
  7. Jaide

    Jaide "This guy are sick." Veteran

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    Yay! Can't wait to hear details! :3
     
    #7
  8. danielrobertcampbell

    danielrobertcampbell Veteran Veteran

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    It's always nice with a community has little things like this for the holidays. Good times.
     
    #8
  9. whataface2

    whataface2 Villager Member

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    And I have to be in the hospital for surgery tomorrow. :(
     
    #9
  10. Spiral_Thoughts

    Spiral_Thoughts Villager Member

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    I just received word of this via e-mail and...this might be sad, but...I hadn't realized there was a forum on this website. Now I know where to go for all my RPG MAKER XP woes. I really hope to win a copy of RPG MAKER VX ACE . . . from the free trial, I realized I am better at using RPG MAKER VX ACE than RPG MAKER XP. I keep staring at the RPG MAKER VX ACE on the Steam Store...lusting after it...waiting for the moment when I'll have the funds TO STRIKE.

    Maybe that won't be necessary anymore.
     
    Last edited by a moderator: Dec 20, 2012
    #10
  11. Jomarcenter

    Jomarcenter jomarcenter-MJM Veteran

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    how this event will work?
     
    #11
  12. Chelinka

    Chelinka Warper Member

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    Same as Spiral, waiting for the funds to nab VX Ace. So I will not be missing this opportunity.
     
    #12
  13. thewaywardmoogle

    thewaywardmoogle The Press Moogle Member

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    Looking forward to entering this contest!
     
    #13
  14. kabuto202

    kabuto202 Villager Member

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    Posting here, for chance of free sheep and what not.
     
    #14
  15. heroscratch

    heroscratch Veteran Veteran

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    hah, at work for the entire ordeal. gg, maybe next year ;)
     
    #15
  16. Kaiser

    Kaiser Veteran Veteran

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    Suddenly the Lurkers emerge from the depths! 351 guests and some users I never even heard of!
     
    #16
    Pugh95Bear and Oriceles like this.
  17. Kestal

    Kestal Warper Member

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    This is quite excellent. I have VX Ace already (though not on Steam) but I'm definitely intrigued at the idea of winning resources.
     
    #17
    danielrobertcampbell likes this.
  18. mbncd

    mbncd Villager Member

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    It's already almost 4pm on the 20th by Aussie EST, let's go~ "Please" of course ^_^
     
    #18
  19. Winston

    Winston Gaming Point Veteran

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    What if we already got RPG Maker? Can we at least exchange it for resources?
     
    #19
  20. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    Cool. But I already own all the resource packs and ace... Something new to use would be awesome though. I could always try to do something though my efforts might not be so good. Lol
     
    #20
    Acetonide likes this.
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