- Joined
- Aug 15, 2012
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To start with this discussion, what I wanted to get as opinion from everyone of you is what you think about this mindset. I hope that this would not start any quarrel about such topic. Anyway, let me start.
I was on this pages on a social networking site which seems to be comparing or speaking ill of using game engines, APIs like RGSS3 and or, using a game making engine such as RPG Maker. This started when I started to post my rpg maker made games (with the help of my own scripting prowess, Moghunter's, YF's etc). It was a game I made back then I originally planned to release. Some were giving out good reviews not until some 'hard coding' developers as they think of themselves spoke ill about RPG Maker's way of developing games...such as I should not get this and that praise because I used a third party software or game making tool, etc.
I have been coding for C++ and Java before with the aid of graphic libraries, and never in my mind has had me taken to this mindset. I think developing games can be done in a way comfortable and a lot professional the way the developer wants it to. What the mindset the person has been showing is that:
Custom Made, Hard Coded > API / Engine Made Games
This made me sad because as if he's saying game makers who made their games in rpg maker or any engine of the like is not to be having their limelight as game developers because its made in an engine.
My cents about it:
What are your thoughts though?
I was on this pages on a social networking site which seems to be comparing or speaking ill of using game engines, APIs like RGSS3 and or, using a game making engine such as RPG Maker. This started when I started to post my rpg maker made games (with the help of my own scripting prowess, Moghunter's, YF's etc). It was a game I made back then I originally planned to release. Some were giving out good reviews not until some 'hard coding' developers as they think of themselves spoke ill about RPG Maker's way of developing games...such as I should not get this and that praise because I used a third party software or game making tool, etc.
I have been coding for C++ and Java before with the aid of graphic libraries, and never in my mind has had me taken to this mindset. I think developing games can be done in a way comfortable and a lot professional the way the developer wants it to. What the mindset the person has been showing is that:
Custom Made, Hard Coded > API / Engine Made Games
This made me sad because as if he's saying game makers who made their games in rpg maker or any engine of the like is not to be having their limelight as game developers because its made in an engine.
My cents about it:
- No matter what language, form or in any way the game is made should not be an issue. If the developer wants to code it purely, then its fine. If the developers tried to use an engine, then that's also fine.
What are your thoughts though?

