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“Harry Potter and the Goblet of Fire”


Please Note!
This is a non-commercial project, any attempt to use any of the included material in this project for commercial purposes is forbidden.


Download Link:
Please post some feedback after you have played the demo. There is a short Questionarie (1 - 3 min), fill it in and PM it to me (rpgmaker20221).
Big Thank You :)



https://www.mediafire.com/?dqwqfd7ec81d3ii


Quick Info: 



Demo1 = 25 - 45 min gameplay 

Total Progression: 56 %
Released Playable Part: Demo1
Maps: 98 %
System: 87 %


Info:
The gameplay is inspired by an old Gameboy Color Game called “Harry Potter and the Chamber of Secrets” made by EA Games (Google it if you are curious).  You control several characters of the Harry Potter Universe. The plot follows the original Goblet of Fire but with some cuts and additions to suit the gameplay better.


Plot:
As Harry attends his fourth year at Hogwarts, the dangers are more present than ever, not only by the fact that Deatheaters(followers of Lord Voldemort) have been rioting and the whispers about Lord Voldemort not being dead.
This year will be special as the TriWizardTournament will be held at Hogwarts. 
Who will be chosen  as Hogwarts Champion? Why does Harry find himself in danger nearly immediately as the Tournament begins? Is Lord Voldemort back?


Find out in “Harry Potter and the Goblet of Fire”


Features


·         Over +170 maps to explore  of  the Harry Potter Universe


·         Hidden items to collect and to unlock more areas in the game


·         Lot of conversation


·         Achievements


·         “Famous spells” and Leveling-UP your character


·         Strategic Battling


More detailed about features:
In the game there are a large amount of maps in order to complete the Universe of the Harry Potter world. The maps are accessible in a nearly “open world” and many of them contains hidden items for you to find (optional.)


To make looking for hidden items more attractive and valuable, there are achievements and rewards for collecting and completing.


Card Combinations makes a welcome debut in the strategic part of battling. In order to Learn and Use different Card Combos you will need to find and collect Wizard Cars. Card Combos have a great strategic impact.


About conversation:
Conversation in the game is nearly optional, but taking help by conversations with NPC’s could be a great way to get tips on various things, they also contribute to building the universe.


Leveling-UP
Battling enemies and practicing are crucial in order to not suffer in a later stage of the game as the difficulty follows an increasing slope.


Important Info:


Although this is a complete story and plot, ideas and critic is always welcome. So don’t hesitate if you have anything you want to add or feel is missing.


Contact Info:


Feedback, ideas and critic are always welcome. You can PM “rpgmaker20221” here or send an email.
john.caesar96@gmail.com


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screenHiddenWizardCard.png


screenHogwartsFloor7.png


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