- Joined
- Jun 29, 2015
- Messages
- 3
- Reaction score
- 0
- First Language
- English
- Primarily Uses
First off, I'm not sure how to word this correctly, but please bear with me.
I've been searching online for a while and no clear answers. So, I want to make an npc system like in Harvest Moon; is there a way you can make an npc walk to another room and have his event consistent?
Like, ever played Harvest Moon: Friends of Mineral town, and the characters would roam around and go to places at specific times? I'm kinda new to Ace, overall the whole RPG Maker programs, so is there an easy or simple way to go about this?
Some background: I'm trying to make a dating sim game like Harvest Moon, just minus the farming.
I hope I asked in the right place. any info is appreciated!
I've been searching online for a while and no clear answers. So, I want to make an npc system like in Harvest Moon; is there a way you can make an npc walk to another room and have his event consistent?
Like, ever played Harvest Moon: Friends of Mineral town, and the characters would roam around and go to places at specific times? I'm kinda new to Ace, overall the whole RPG Maker programs, so is there an easy or simple way to go about this?
Some background: I'm trying to make a dating sim game like Harvest Moon, just minus the farming.
I hope I asked in the right place. any info is appreciated!

