- Joined
- Jan 6, 2013
- Messages
- 1,726
- Reaction score
- 275
- First Language
- English
- Primarily Uses
- RMMV
GDD stands for Game Design Document, which is a leading combination of 3 types of documents.
NOTE! There is no specific format of any kind when making these types of documents! Do it however you want, as long as it is organized and legible to yourself and those who you present it too. (like Publishers)
Time to restate the question - Has anyone ever made a GDD for their RM games?
- The One-Sheet, an overview of your game that is read throughout the dev team and publishers. Contains things like game title, intended system, target audience, ESRB rating, summary of game's story with more focus on gameplay, selling points, and competitive products
- The Ten-Pager, known as the 'spine' of the game where you describe most of game without going into too much detail. Page topics are:
Title Page
Game Outline
Character
Gameplay
Game World
Game Experience
Gameplay Mechanics
Enemies
Cutscenes
Bonus Materials
- The Beat Chart, a map of the structure of your game's progression, mostly focusing on everything level-design + environment + story/progression that relates
- Combine numbers 1-3 to make a full dead-on GDD.(the final document) Some professional games can average at 300 pages of GDD material.
NOTE! There is no specific format of any kind when making these types of documents! Do it however you want, as long as it is organized and legible to yourself and those who you present it too. (like Publishers)
Time to restate the question - Has anyone ever made a GDD for their RM games?
Last edited by a moderator:


