- Joined
- Mar 5, 2023
- Messages
- 61
- Reaction score
- 91
- First Language
- eng
- Primarily Uses
- RMMZ
(Clickbait title ;P)
Now I am sure there are many, many areas of this which I do not understand and am not aware of.
And I am not trying to cause a problem or offend anyone. I am more just expressing a thought.
But one thing which has been odd to me (as someone coming from older versions, after many years) has been the apparently very strong focus on producing commercially successful games.
For me, I always loved seeing such silly fan games, random experiments, artistic expressions etc people would make. And some were just a quick laugh, but some were hard work and very nice, and still free.
It can feel a bit now as though the general community is focused strongly on making games for sale. And then it can seem (again, I am outsider, not informed) that this has had a knock-on effect, where new devs will now be redirected to focus on the same design philosophy, rather than just being encouraged making whatever mad nonsense they had in their brain.
It could also be that I was just not aware that this was always the case.
But anyway. It feels a bit as though things can get a bit apprehensive and restrained, because they are not "on par" with the trends or standards of "commercial" projects.
It is just something I was wondering, if anyone had opinions.
Now I am sure there are many, many areas of this which I do not understand and am not aware of.
And I am not trying to cause a problem or offend anyone. I am more just expressing a thought.
But one thing which has been odd to me (as someone coming from older versions, after many years) has been the apparently very strong focus on producing commercially successful games.
For me, I always loved seeing such silly fan games, random experiments, artistic expressions etc people would make. And some were just a quick laugh, but some were hard work and very nice, and still free.
It can feel a bit now as though the general community is focused strongly on making games for sale. And then it can seem (again, I am outsider, not informed) that this has had a knock-on effect, where new devs will now be redirected to focus on the same design philosophy, rather than just being encouraged making whatever mad nonsense they had in their brain.
It could also be that I was just not aware that this was always the case.
But anyway. It feels a bit as though things can get a bit apprehensive and restrained, because they are not "on par" with the trends or standards of "commercial" projects.
It is just something I was wondering, if anyone had opinions.