Have an idea but the game will be too much for me alone...

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hiddenone

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@matulda Please do not double-post (which is posting right after yourself in a thread), just edit your post to include any more information. I've merged them for you this time, but please be more careful in the future.
 

Shaz

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maybe I need to split this comment to a cpl then
The 30 posts is 30 meaningful posts, and not spam. Don't double post just to get there.

I can tell you that even if you do get to 30 and get access to that forum, you're going to have to pay quite a lot for someone to write a multiplayer plugin for you. I'm a plugin writer and I wouldn't even consider taking a commission like that. There might be a couple of people who would. I'd focus on other things for a while. That can be added later, once you've got some decent progress in your game and know you're actually going to finish it (so you're not spending money on something that'll end up not being used)
 

bgillisp

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One of the reasons we also recommend making the rest of the game first is we hear stories all the time of people who blew lots of money as they commissioned things too soon, and ended up not needing it or aborted the game. For example. we had someone who admitted they commissioned the art for their game too soon, and ended up spending $10,000 in art they will never use (and yes, that $ amount is correct, ten thousand dollars).

So mainly it is out of concern that we suggest this as we don't want you to end up like that person, wasting a 5 digit sum of money on something that you can't use in the end.
 

TheoAllen

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instead of asking me what my plan is :)
Because it is your job to share what is your plan in advance, not waiting for someone to try to ask what is your plan. That is not how you build a team. Even Kickstarter project has an entire page explaining the project so they get backed. This forum is nice enough that you get the respond, advice, and direction even without knowing your whole plan. Otherwise, you'd just get ignored because you didn't share enough of your plan and ppl just thought it might not worth for their time.
 

matulda

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So its not allowed to make jokes either? I thought I was pretty clear with my smileys, and sorry if I didnt read every rule for writing here, I will not ask anything again. I actually dont care if I get 30 posts or not. And sorry for not already having a game ready or a plan in writing. I am a person who learns from trial and error but it seems that dont fit in here. Maybe you all are fantastic gamemakers that really live for it and I am just a grandma that wanted to make a game for fun, but still dont see why that gives you the right to look down on me and tell me how to be and then claim that you are being nice by being rude. I said I am open for suggestions and have got some constructive comments that I will bring with me.
 

Andar

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I am a person who learns from trial and error but it seems that dont fit in here.
of course it fits here - a lot of people learn by trial and error.

the two things that don't fit is
1) trying to lead a team while still learning, because all other team members will require their leader to know what he's doing in order to finish the project without wasting their time.
Sorry, but you should try to join an existing team to gain experience first if you're still learning the engine, you should never try to become a team leader if you're not experienced yet.

2) learning by trial is known to be slower compared to when you have a guideline telling you how to learn. And that is what we try to tell you: that you will learn faster by listening to experience instead of scrapping your project five or six times with trial and error (as some people have done before)
 

Kupotepo

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@matulda ,you might a view them as a pack of wolves rightnow lol. Rightnow you just feel alone right now because you do not know anybody here. It is ok and go migle and please do not leave. If you know those people here, they are nice people.

Many people here can code, so you get an idea that they are logical and straightforward as a computer lol.

Yanfly plugins are free for commercial with a proper credit.

I think if you want to get someone in your team. You have a better luck in a project recruitment section.

Multiplayer plugin is a half of the battle because you have maintain accounts integrity and security of those accounts. It is a multiple people's job.

We do not want to cry that why we warn you because it can be tedious work real quick.

I hope @Finnuval here lol.
 
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matulda

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And where have I said I am trying to lead a team??? I asked if anyone was interested in joining me to make a game. And as I already got answered, at this point no, and that is fine, then I know :) There is no need for rubbing it in. I think I am old enough to know what fits my learning style best so will continue that one.

And yes, I am sure a lot of you are nice people that burn for this and that is also good, keep it up! Even if I dont end up making the perfect game, I am pretty sure I will manage to make one that fits my current knowledge and make my grandkid happy :)
 

bgillisp

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I'm actually an example of what happens when you dont follow Anders advice. I didn't and had to restart my project 5 times. Many give up before they get there as all the restarts discourage them.

Now if you have no problem with learning by trial and restarting a few times then have at it and have fun. I made it work so it can work.
 

Andar

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And where have I said I am trying to lead a team??? I asked if anyone was interested in joining me to make a game.
the person asking for other people to join the team will always be the team leader - if you do not want to be the team leader, then don't ask people but go to the project recruitment where other people looking for help - there you can become a team member.

and sorry, no there is no middle way as prooven by dozens of past cases.

If the person who asks for a team will not lead it, then the team will have no leader at all and end up in a mess that never completes any game.
"community development" or "group development" only work if the people involved already are a team from past experience. If those who get together for development aren't that experienced and known to each other, then they absolutely need a team leader to have any chance of ever completing a project.
And a team leader usually only works for his own projects unless he gets paid to do otherwise. So if you don't want to be the project leader for your own idea, then you either have to abandon it or pay someone to be that leader. And nothing so far suggested that you would be wiling to pay someone to become a project leader for your project.

And just to make something clear:
My texts are not (and never were) a personal assault on anyone. But they are an attempt to make sure that someone who tries ways that have usually failed in the past gets the feedback to understand that he has had a bad idea.
Telling you that your ideas are bad is NOT a personal insult, it is a try to prevent you from being frustrated and abandoning everything at the later time when you would realise that your idea doesn't work.

Because there are hundreds of failed projects on the internet - including team projects, and even team projects here on this forum where the team member put in hundreds of hours of work just to have all that work wasted when the team leader simply vanished.
And yes, that is the reason why we ask for proof of your ability to lead a team or make a project before you are allowed to recruit help here on the forum: even with those requirements there has been a lot of wasted time from other forum members who joined projects just to have the team desintegrate after putting in a lot of work.
 

matulda

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Thank you for the clearifying, I didnt know this forum works that way, in my head I just asked a question and ppl got pissed off for a reason I (still) dont understand. For me it actually works a bit the other way, when I get pissed off I quit and go my own way. I probably went to the wrong headline.

To me it sounded very personal when you started to tell me stuff I already know (ofc you dont know I know it) and like now you tell me I seem to have no intention to pay, I take it personal, I have said more than one time that I am willing to pay to get what I want. Ofc I am not willing to pay millions, but I have no issue with paying 50 box for the multiplayer plugin if it works and since ppl here never heard of it, I assume it doesnt work, so why pay for it? And no, I am not willing to pay an hour salary to someone if I dont know what I get, as you just said, then they quit and you have paid for nothing.

As it seems, the forum has a lot of ppl with high ideas, that as you say fails. So in one way I do understand it, but in an other way not, to me it feels a bit like you judge ppl before you even know them. I can understand that if taking everyone seriously and all the time get disappointed cause it ends up with nothing, ofc you get a bit bored with helping ppl. To me it actually would have been better with the ignoring, to me that is enough to know that it is a bad idea, if noone answers they have no interest...

But we all works different and I understand you a bit better now so again, thanks for your last post :)
 

TheoAllen

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Shaz

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it feels a bit like you judge ppl before you even know them
You're sort of right here. However, people aren't judging you, but they're judging your request. And they can do that based on experience. There have been many, many people who have come before you, who had great ideas for a game (eg multiplayer) and very little experience, and wanted others to help them make it. It never works. And people are telling you that it never works, and that you should look at other options.

If you want others to help you make your game, then you need to be a leader - nobody else will care as much about your game as you do, so nobody else will push to get things done. But to be a leader, you need experience with the engine.

I suggest you take what you've already got and just start working on it. Learn how to set up that stuff in the database. Learn how to make events and battles and things. Create a brand new project just to muck around with, so if you make a mistake you don't have to remember what to remove and what to keep in your real project. You can probably do a lot more than you think - you've just got to take the time to learn how and practice :)
 

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@matulda At the risk of me projecting my own thoughts onto other forum members... I've read through the entire topic and I don't believe anyone was flaming you nor accusing you or anything. At the same time, I can definitely see why you feel some of the feedback was unnecessary and excessive, after you clarified your intentions. Ultimately, I think most people here (myself included) are simply trying to warn you about what a surprisingly huge task game-making becomes when you take on a team to fly with you, because we've seen a lot of people try the same and fall far short when they could have completed a smaller project solo.

At the end of the day, if you feel you have enough experience to fully understand what it takes to complete video game creation as a team effort, and you know that you personally have what it takes, then you can (and should!) ignore those warnings. It's okay to boldly press forward even when people are telling you no. And no one here wants you to fail, either!

So there seems to have been some miscommunication, but I hope you decide to stick around and enjoy the forums, they really are a good place filled with good people.
 

matulda

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Hi again all!

Sorry for no answer, but been busy with my game :)

Yes, you were right, I were wrong, or sort of, but I hate to admit it, so add a laugh here. At the moment I am hooked up with making backgrounds, which is very fun but time consuming, so yes, my game will take a LOT more time than I imagined with a "ready program", but I have fun with making my own tilesets ;) Actually I am not over worried over the battles, my grandkid is 3 years old so think he will settle with the presettings. But ofc my game probably more will be ready when he is five ;) But better than spend ten years so...jaja, no wasted time heh?
 

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Hey, I'm just starting out too. Two days into development and have several intro cut scenes setting up main story arc. 2 maps including a main, and several extra consequent maps for exposition of the cut scenes. I'm finding this relatively easy. The event system is simple enough that I can remember what is demonstrated in a tutorial first go. I am Making a full RPG, Multiplayer is of course a good idea. However your fist game should probably be single player and posted up for people to view so you can get some feedback. I have seen multiplayer plugins. There is this one for example. you seem like a big picture kind of person, and hence when working with others you would essentially be a creative coordinator. This is me too, however I have a portfolio of my other creative works including writing and Art. I still wouldn't attempt to get anyone else on board until I at least had a working demo to show people, to prove that I am committed in entering this area of speciality. So I would say you should maybe work on as much of the game you can, get used to sitting there and working within the game engine. make friends, and maybe someone will want to work with you based upon a more personal character assessment. In the mean time you will be developing a game, story, concept, and art which will demonstrate your abilities and tenacity. You you can add me to your list of friends. Because I don't think "Ideas are worth nothing." that's absolutist hyperbole nonsense, in fact you might say "It's the worst statement ever." If the game engine is really that overwhelming maybe write a story board and show people. The game mechanics of these games are really simple and inconsequential since they are boring urn based systems *yawn* Anyway, forgive me for digressing from my own situation. I have commited myself to creating a gigantic story ark as my first project and It's going to require an astounding amount of work to complete. However, RPG maker makes this quite simple for us, and I assure you if you keep putting the work in "Nibbling away at it" as my mother would say, then you will become capable of achieving this goal on your own. And the ironical kick in the teeth and or pants is: Then people will want to help you. AhahahaAHahahAHHAha. ps. There is a zelda clone plugin too, which is perfectly functional.

Oh, and my recommendation is to use bought or generated assets until you do find someone to help you, because I am doing some custom ones, and combined with the task of assembling a game, learning, then trying to develop the individual aesthetic components is a lot of work. Certainly I wouldn't expect any immediacy from this project. Just buy a bunch of tile packs, use cut scenes, use public domain music and see if you can make something people want to play.
 
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Kes

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@Jupiter_Jazz 'General Discussion' is just that - for discussion. It is not for implementation, so suggesting plugins is not appropriate.

On a different note, with 2 days experience under your belt, you might not yet appreciate the weight behind statements such as "Ideas are worth nothing", so dismissing them as "the worst statement ever" may be a little overblown.
 

Andar

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Because I don't think "Ideas are worth nothing." that's absolutist hyperbole nonsense, in fact you might say "It's the worst statement ever." If the game engine is really that overwhelming maybe write a story board and show people.
The statement "ideas are worth nothing" has nothing to do with a game engine - it is the same for writing a story or making a boardgame or even designing clothes and so on.

The problem is that anyone who has even a slight bit of talent in imagining ideas will have more ideas than time to implement them. I have literally dozens of different world designs in various stages of development, exactly because I have that many ideas. And I often abandoned them after half a dozen pages of writing down the concepts because I don't have the time to really develop more than the two worlds I currently focus on - not if I want to design them anywhere to completion. Not to mention that a lot of ideas never work as imagined in the first seconds of having them.

It is the work on implementing an idea that gives that idea any worth - not only because that is working time put into it, but also because only by trying to implement an idea you can find the flaws in it and decide to abandon it because it doesn't work.

Anyone who tells you that the ideas themselves, without hundreds of hours of work put into them, are worth anything is someone who has absolutely no idea of what is valuable in creation and what not.
But if you know someone who is willing to pay for ideas, please point me to him - I can easily sell him hundreds of ideas without much effort.
 

bgillisp

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But if you know someone who is willing to pay for ideas, please point me to him - I can easily sell him hundreds of ideas without much effort.
If you ever find that person point me to them too. I got like 25 ideas in a word document and I imagine 5 will ever see the light of day...if that.
 

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Still, saying they're worthless is kind of stupid. Because they are actually worth something. And especially really good ideas, which are expressed through a body of work. For example hours of dialogue, and a well constructed "world." Creating a platform for your ideas is a necessity, and having the recurrent vision to ascribe value to them, as well as doing the work necessary to bring them to life . You're right though, some mechanical logic skill set is necessary. And having your concepts reviewed by a peer group.

I've been thinking about making a post offering to write dialogue for some projects. It's not much work for me, and that has been the main problem I've seen with rpgmaker indie games, which inhibits them being really great titles
.

Oh, i'm migrating from Godot Game Engine btw. But regardless the use of hyperbole was meant to be ironical.
 
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