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Hope this isn't TL;DR.
There's a lot of exhausted people hurting at the moment. You've poured a month worth of spare time into your game, and often not just time but blood, sweat and tears. Now it seems like nobody's playing it, you're not getting votes in the People's Choice and it looks like the voting system is in no way based on game quality or rewarding the effort you've put in. It's easy to get hung up on the negatives.
Now please don't get me wrong, I'm by no means telling people to stop complaining; if you feel a system is letting you down you have every right to make yourself heard. That's the only way positive change can happen. I'm impressed at the responsiveness of the organisers to people's suggestions; while the contest platform is by no means perfect, it's certainly better than it was thanks to people making constructive suggestions.
I'm new here (hi!), and for a while I've been part of a tiny interactive fiction community (y'know, text adventures? Zork, anyone?) which is full of awesome people but only has about 50-75 'active' members and maybe four of five forum posts a day in total. One competition I entered there had two other entrants. Two! So the size of IGMC 2014 is pretty overwhelming for me, as I'm sure it is for lots of you. And as for prize money, well that would be awesome, not to mention extremely helpful, but again, 500 entries...
But the size of the comp is also awesome. Think about it, 500 brand new games from burgeoning indie developers in one month! That's pretty amazing in itself. And if you're sitting there thinking you're not getting the exposure you deserve, that all your work might have been for nothing, don't forget that the judging period has only just started and there are hundreds of others in the same boat.
The solution? Play games! Instead of checking your votes every five minutes (no, I don't have any yet either
), take the time to download some games, give them your best shot, and give some constructive feedback to the authors. There are few better rewards than hearing you've done something right from someone with no personal interest in your success, and if you've done something wrong that you can improve in the future then that's just as, if not more, helpful. And this is truly a great community, with friendly intelligent people devoting a good chunk of their time to promote indie gaming.
I've seen a lot of people expressing guilt at promoting their entries. Don't feel guilty! Your game is your baby, the culmination of a month of sheer effort and enthusiasm on your part, and you deserve to have as many people play it as possible. I know that's what I want.
Give as many contestants feedback as you can! You're bound to get some back, and that way we all win.
There's a lot of exhausted people hurting at the moment. You've poured a month worth of spare time into your game, and often not just time but blood, sweat and tears. Now it seems like nobody's playing it, you're not getting votes in the People's Choice and it looks like the voting system is in no way based on game quality or rewarding the effort you've put in. It's easy to get hung up on the negatives.
Now please don't get me wrong, I'm by no means telling people to stop complaining; if you feel a system is letting you down you have every right to make yourself heard. That's the only way positive change can happen. I'm impressed at the responsiveness of the organisers to people's suggestions; while the contest platform is by no means perfect, it's certainly better than it was thanks to people making constructive suggestions.
I'm new here (hi!), and for a while I've been part of a tiny interactive fiction community (y'know, text adventures? Zork, anyone?) which is full of awesome people but only has about 50-75 'active' members and maybe four of five forum posts a day in total. One competition I entered there had two other entrants. Two! So the size of IGMC 2014 is pretty overwhelming for me, as I'm sure it is for lots of you. And as for prize money, well that would be awesome, not to mention extremely helpful, but again, 500 entries...
But the size of the comp is also awesome. Think about it, 500 brand new games from burgeoning indie developers in one month! That's pretty amazing in itself. And if you're sitting there thinking you're not getting the exposure you deserve, that all your work might have been for nothing, don't forget that the judging period has only just started and there are hundreds of others in the same boat.
The solution? Play games! Instead of checking your votes every five minutes (no, I don't have any yet either
I've seen a lot of people expressing guilt at promoting their entries. Don't feel guilty! Your game is your baby, the culmination of a month of sheer effort and enthusiasm on your part, and you deserve to have as many people play it as possible. I know that's what I want.
Give as many contestants feedback as you can! You're bound to get some back, and that way we all win.


that was a very touching post! Giving your game a dl