I want to have a skill which damages both HP and MP.
What I have tried so far is to set the skill to HP Damage and then have this damage formula
b.result.mp_damage = (10 +a.mat - b.mdf); 120 + a.mat * 2 - b.mdf
What seems to happen is that HP damage is done, but MP is added to the target. Interestingly, if it is reflected back on the user, it does become both HP and MP damaging.
Clearly my approach is not the correct one. Does anyone have any suggestions?
Thanks
What I have tried so far is to set the skill to HP Damage and then have this damage formula
b.result.mp_damage = (10 +a.mat - b.mdf); 120 + a.mat * 2 - b.mdf
What seems to happen is that HP damage is done, but MP is added to the target. Interestingly, if it is reflected back on the user, it does become both HP and MP damaging.
Clearly my approach is not the correct one. Does anyone have any suggestions?
Thanks



