- Joined
- Jul 12, 2016
- Messages
- 193
- Reaction score
- 50
- First Language
- english
- Primarily Uses
- RMMV
i'm having trouble figuring out how to make text appear after an enemy dies in battle. i want my game to be more light hearted than most rpgmaker games so whenever my characters defeat a human enemy i want the enemy to say something like "i give up" instead of the player just assuming they died. here is what i have set up so you can see what problems i might be having. (im using MV by the way)

i have 3 of them because i wanna have a bit of variety in the messages instead of just hearing the same line over and over. basically, my game is going to have field enemies instead of random encounters (which is a problem for another day) so ive put down makeshift fieldies for now. i gave them a battle processing that is set to "same as random encounter" so that it will shuffle between a few different enemies. i set the text box to play when the enemy's HP is at 0% but instead it just says that they were "slain". (i also wanna find a way to change that to say defeated instead) and i also have the span set to moment which i hope means it will play as soon as the enemy health reaches 0. if there's any script wizard out there that knows how to fix this problem please help. i have found absolutely NO solutions so far to this problem. (also sorry if i posted in the wrong place i'm new to this site)

i have 3 of them because i wanna have a bit of variety in the messages instead of just hearing the same line over and over. basically, my game is going to have field enemies instead of random encounters (which is a problem for another day) so ive put down makeshift fieldies for now. i gave them a battle processing that is set to "same as random encounter" so that it will shuffle between a few different enemies. i set the text box to play when the enemy's HP is at 0% but instead it just says that they were "slain". (i also wanna find a way to change that to say defeated instead) and i also have the span set to moment which i hope means it will play as soon as the enemy health reaches 0. if there's any script wizard out there that knows how to fix this problem please help. i have found absolutely NO solutions so far to this problem. (also sorry if i posted in the wrong place i'm new to this site)

