I had the same experience. I'm curious what was the breaking point in MZ that forced you to stay with MV?
I will give your demo a try. Do you have any requests for the feedback? (certain things you want focused on, etc.?)
Thanks for giving it a shot!
For the decision to stick with MV, there were a couple of things.
1. The Visustella team announced that a certain set of plugins that I desperately needed weren't likely to be ported.
2. It was becoming very difficult to commission coders for the extra plugins that aren't available in MZ.
3. I totally underestimated what porting to MZ actually entails. It's not as simple as just transferring some data with a little extra work. I have to comb through all of my events to change plugin commands, redo all of my action sequences, change some lunatic code because certain functions don't work in MZ anymore. Not to mention testing ALL of that to make sure the game is bug free... Brutal stuff. XD
So yeah. MV has its shortcomings, but I'll live with it.
As for feedback, I'm pretty much at a point where I'd like for people to just try and enjoy the game. I find if people go in with a critical eye, it can be a distraction from the little things that I rely on to make the game appealing to casual gamers.
I mean, if something stops you from enjoying the game that could easily be fixed, I'll probably implement whatever changes are suggested. Otherwise, I say just have fun. If the game isn't holding your interest after the first 10-15 minutes, don't waste your time finishing the demo.