Gabrelik

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Hello everyone, and welcome to the official forum page for the maiden project of Charred Fur Studios, "Haven's Embers"! I've been around the community for quite awhile now, and while I've participated in (and started entirely too many unfinished projects to count), I have yet to complete a full game project as the solo dev. With Haven's Embers I mean to change that, and want to include you all in the amazing journey to come. Please stay tuned to updates on this page, as well as our Twitter account (@Charredfur)

As a small aside, I've also decided to create a novelization of this story to run parallel to the game's development. This will allow me to better flesh out the characters and story, etc. I do, however, recognize that not everyone wants to have everything spoiled for them, so I'll include the link to that page below, for anyone who'd enjoy that. :)


Thanks so much for all of your support. Really looking forward to seeing this one progress.

Feel free to check out our Discord for a more in-depth experience into the project and studio behind it.

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When Midgard (the world of men) was still young, the God Loki sired a son - the great wolf, Fenrir. Fearful of how powerful the beast would become, Odin and the other Gods contrived of a trick to ensnare the wolf, and leave him chained for all time. The Gods were content in their decision, for they knew if Fenrir were to ever gain his freedom, his need for retribution would bring about the Ragnarok, and the end of days. Fenrir's own children, Skoll and Hatti, fought in vain to save their father from his eternal confinement, but were ultimately imprisoned themselves. And so it was, and so it is.

Haven's Embers follows Eona, a young Viking slave girl that struggles to come to terms with her past, her future, and the drums of war that beat incessantly in her heart, driving her to some distant battlefield. Thrust into an conflict as old as time itself, can a daughter of man rise to the occasion and prevent the end of days? Or, will she succumb to the bitterness of hate and regret that can sour the hearts of all living things?

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EonaBio.pngRevnabio.pngSkollbio.pngHattibio.pngScreenshot1.JPGScreenshot2.JPGScreenshot3.JPGScreenshot4.JPG
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Haven's Embers will feature many custom mechanics that will be listed here as they are in development:

1. Hnefatafl Minigame!
Hnefatafl was a table game played by the Viking people for centuries. It lost popularity with the advent of Chess in the 8th century and was nearly lost to time, but, we're going to help it make a comeback! You will have the opportunity to face a multitude of optional NPC Hnefatafl players throughout the game world. With each victory, you will gain a custom King game piece to prove your status. Collect them all for a unique in-game item!

2. Chrono Trigger-styled battle combos!
One of my favorite mechanics from games of old was the ability to perform different kinds of unique combos in combat. Depending on who you paired, the attack chains were potentially devastating, and were just visually awesome. :)

There will be more to come, but this is what we're cooking up for you right now. Stay tuned!

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None of what we're doing would be possible without contributions from these amazingly talented people. We'll update this section as development continues, but be sure to click on the links and check out their works!

Hanamaru - Portrait Art
Kate Prime - Asset art
Low - Spritework
Ellery - Sound and Music
Gabrelik - Story, maps, eventing, and additional artwork
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Currently working on a demo for you! Release date is currently set for Dec 1st, 2022, and you can Wishlist now on Steam! Stay tuned for more updates! :)

Thanks to all who support this project. It has already been a ton of fun, and I know things will only get better as we go! :)
 
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Gabrelik

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I think this is where we're settling on the character bio template. Also included Eona's, just for fun. :)

Biotemplate.png

EonaBio.png
 

Gabrelik

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nice art, wanting to try out the demo.
Thanks! Definitely working our way toward it, but it will still be some time. Really just started putting things together, but we will be updating this page as we go. There's also a Discord if you wanted to be up to date sooner. :)
 

Gabrelik

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Hey, everyone! Still building out assets, but we've almost got enough to begin assembling the first map. Here are a few trees, as well as the Longhouse for the starting seaside village of Ereby!

Feel free to join the Discord below! We're building an amazing community around this game, and we'd love to get your feedback as we progress. Happy dev'ing!

tree1.pngtree2.pngtree3.png


Longhouse.png
 

coucassi

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I was so disappointed, when I looked at the date and realized that this project just started and will probably need a lot of time till their is a demo available xD Good luck, I am looking forward to play it!
 

Gabrelik

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Glad to hear it. I can promise that we'll work diligently until there is something you can play! :)
 

ElCheffe

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I have to admit, this really looks amazing and very promising. Best of luck to all of you with this project and looking forward for more info / the demo!
 

Gabrelik

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A sneak peak of the main menu UI that I've been working on. Just a peak now...

1636732131910.png
 

Gabrelik

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Long way to go on this UI still, but I think it is beginning to take shape:

1637479081425.png
 

Gabrelik

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An update to that menu. It's crazy how many hours can be spent just tweaking X/Y coordinates for a single bit of data:

20211123_073911.jpg
 

bishiba

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I am loving the character and armor design. In general the artwork is amazing.
 

Gabrelik

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Thanks! More to come soon. Hard at work on the character designs for the children of Fenrir wolf! :)
 

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I really liked your original art. I'm looking forward to seeing what your battle style will look like. I'm using a chrono trigger battle system too so I will use you as a reference in the future :LZScheeze:
 

Gabrelik

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We aren't necessarily using the full battle system, but rather an aspect of it in the way that the characters would be able to perform combos together. Going to be a lot of fun!

Also, I'm terrible about updating this page, but I'll get better about that. :D Here are a few updates to character bios:

EonaBio.png
Revnabio.png
Skollbio.png
Hattibio.png
 
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I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
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