- Joined
- Jul 17, 2013
- Messages
- 93
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Hola, so one of the mechanics in my Magocracy project, is that of 'prestige level'. The prestige level of the guild is how popular and powerful your guild is, and is sort of a level system outside of any particular character. all actions taken by your guild can give you prestige points (Or lose them possibly).
Anyhow, my current idea is for it to help the player ease into the game, by unlocking some of the bigger features of the game over the course of the first few levels. For example, adding new rooms to your guild, or the ability to craft items, will only come after a few Prestige Levels. Also, the main quest progresses as you advance in Prestige.
Another thing they do, and this might be controversial, is that they increase the size of your party. You start off being able to make 2 person parties, and end up with (This is the plan) 4 person parties after getting about a third of the way through the game, and not increasing any more.
Thoughts?
Anyhow, my current idea is for it to help the player ease into the game, by unlocking some of the bigger features of the game over the course of the first few levels. For example, adding new rooms to your guild, or the ability to craft items, will only come after a few Prestige Levels. Also, the main quest progresses as you advance in Prestige.
Another thing they do, and this might be controversial, is that they increase the size of your party. You start off being able to make 2 person parties, and end up with (This is the plan) 4 person parties after getting about a third of the way through the game, and not increasing any more.
Thoughts?

