- Joined
- Jul 8, 2018
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- 4
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Hello fine folks,
I am working on a game that mixes classic rpg elements with themes and images of the super hero/sentai genre.
A feature of this fusion would involve the player characters taking on alter egos.
e.g. Actor Sam sensing danger turns into Red Comet in order to save the day.
I thought it would be neat if when the players transform for the first time, they would get to create their alter ego's name and
from that point on, the character would always be referred to by that name.
Currently, the way that I'm handling transformations is by manipulating States, and I am using a bit of the Yanfly system to accomplish all of this
My question is, is there a way to have a player name a State, and then have that state be referred to as that for the rest of the game?
I am working on a game that mixes classic rpg elements with themes and images of the super hero/sentai genre.
A feature of this fusion would involve the player characters taking on alter egos.
e.g. Actor Sam sensing danger turns into Red Comet in order to save the day.
I thought it would be neat if when the players transform for the first time, they would get to create their alter ego's name and
from that point on, the character would always be referred to by that name.
Currently, the way that I'm handling transformations is by manipulating States, and I am using a bit of the Yanfly system to accomplish all of this
My question is, is there a way to have a player name a State, and then have that state be referred to as that for the rest of the game?

