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- Dec 26, 2016
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So Counter Control is pretty damn great, and I love it a lot, but I'm trying to get it so the game will recognize that I want a different counter attack to play based on the item I have equipped. I tried setting it on the weapon itself, but that doesn't do anything. An idea was to have the character have 'Default Counter: X' in their character, but the attacks themselves being removed from them unless the appropriate armor was on. I'm still pandering about, but is there a simple fix I can implement?
Edit: I'm also having a problem where the character won't Counter a magic attack. Do I have to make the Counter work specifically against a Skill name? If so, how can I make it so it just works against all Magical attacks?
Edit: I'm also having a problem where the character won't Counter a magic attack. Do I have to make the Counter work specifically against a Skill name? If so, how can I make it so it just works against all Magical attacks?
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